Rust Charts40,450 playing · live

On air · chart position #5,510

Develop\Test

Online 46.174.49.209:28015 checked 13m ago

quad moddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 1
#5,510
rank
top 25%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Develop\Test

0on now · 48h peak 1
AveragePeakWipe
00.250.50.75108:0017:0002:0012:0021:0006:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
02040608008:0017:0002:0012:0021:0006:00Wiped Mon 26 Oct, 20:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers, and #345 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:22 UTC1d ago – – running 1
Sun 25 Oct, 06:26 UTC3d ago 1 – 1.6 days 1
Mon 5 Oct, 14:17 UTC22d ago 1 halved by day 2 19.7 days 0
Sat 3 Oct, 16:29 UTC24d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC25d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW26d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC27d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC33d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC40d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC41d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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From the figures on this page

Quick answers

Server details

Is Develop\Test online, and how reliable is it?

You will find Develop\Test online at this moment. About 3 hours ago is when it last restarted, to go by the uptime it reports. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is Develop\Test located?

There's no region listed for Develop\Test. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 46.174.49.209:28015.

Which version of Rust does Develop\Test run?

Rust network protocol 2635 and build 168909 on Linux is the version Develop\Test runs. Steam updates your game for you; all you need is the same protocol to join.

Does Develop\Test run smoothly?

The 48-hour average was 58 server fps; the lowest point was 1. Buildings, deployables and all the rest of the world came to as many as 116,576 entities. Memory use peaked at 3,504 MB. What players feel as lag comes from low fps and an entity count on the rise.

Who is on

How busy is Develop\Test?

Right now 0 players are on Develop\Test, out of 100 slots. Averaging 0 players across seven days, it reached 1 at most. Over the past 48 hours, 17:00 UTC drew the most, at 1 players on average.

How does Develop\Test rank against other Rust servers?

The top 25% of ranked servers includes Develop\Test, at #5,510 on player hours for the last week. #345 is where it stands among quad servers.

Wipe days

What does wipe day look like on Develop\Test?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 0% of recent wipes. Day 2 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on Develop\Test?

With irregular wipe times on Develop\Test, the next wipe cannot be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 35 hours.

Rules and world

What are the rules and settings on Develop\Test?

The name Develop\Test carries no gather rate. The group limit is 4 players, as stated in quad. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.

Which map does Develop\Test run?

Develop\Test runs a procedural map of size 3,500 with seed 1573025114, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tags explained

Which Rust Charts lists and filters include Develop\Test?

These Rust Charts lists include Develop\Test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

What do the server tags on Develop\Test mean?

gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): 100 slots are available; ts4 (Group limit): The team cap is 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags Develop\Test publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join Develop\Test?

Enter client.connect 46.174.49.209:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://rust.basew.online is where its website sits.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, in the standard Rust form.
mp100
Max players 100 slots are available.
ts4
Group limit The team cap is 4.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.