Off air · chart position #7,007
Potterhead
Offline 46.149.81.1:28015 checked 12h ago
Players
Potterhead
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:42 UTC2d ago | 1 | – | running | 1 |
| Thu 22 Oct, 22:29 UTC5d ago | 1 | – | 2.8 days | 1 |
| Thu 22 Oct, 13:53 UTC6d ago | 1 | – | 0.4 days | 0 |
| Sat 3 Oct, 16:50 UTC24d ago | 1 | held half | 18.9 days | 1 |
| Sat 3 Oct, 10:44 UTC25d ago | 1 | – | 0.3 days | 0 |
| Sun 27 Sep, 20:55 UTC30d ago | 1 | held half | 5.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Potterhead online, and how reliable is it?
You will not get on Potterhead just now: it is offline, last seen 12 hours ago. 15 of 168 hours is what it managed over the past 7 full days, 9% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Potterhead located?
No region is published by Potterhead. Rust Charts shows the location a server claims, not where the machine actually is. 46.149.81.1:28015 is its address.
Which version of Rust does Potterhead run?
Rust network protocol 2635 and build 168909 on Windows is the version Potterhead runs. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is Potterhead?
Potterhead shows as offline now, with its last appearance 12 hours ago. Seven-day figures: 1 players on average and 1 at the peak. 18:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does Potterhead rank against other Rust servers?
In the seven-day player hours table, Potterhead is #7,007, inside the top 31% of all ranked servers.
Wipes and resets
What does wipe day look like on Potterhead?
Its recent wipes peaked at an average of 1 players. The crowd on the latest wipe hit its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Potterhead?
With irregular wipe times on Potterhead, the next wipe cannot be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 2 days 19 hours.
How it is set up
What are the rules and settings on Potterhead?
You will not find a gather rate in the name Potterhead. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is on.
Which map does Potterhead run?
Generated by the game, the map on Potterhead is procedural.
Tag guide
Which Rust Charts lists and filters include Potterhead?
The Rust Charts lists that carry Potterhead are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Potterhead mean?
These are the tags Potterhead makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join Potterhead?
Press F1 in Rust to open the console and type client.connect 46.149.81.1:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.