Off air · chart position #15,383
ship test
Offline 46.138.47.50:28015 checked 8d ago
Players
ship test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is ship test online, and how reliable is it?
Right now ship test is not running; the last sighting was 8 days 3 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 17 October 2026.
Where is ship test located?
From ship test, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 46.138.47.50:28015 is its address.
Which version of Rust does ship test run?
The build behind ship test is Rust network protocol 2634 and build 167781, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is ship test?
ship test shows as offline now, with its last appearance 8 days 3 hours ago.
How does ship test rank against other Rust servers?
Player hours over the past week put ship test at #15,383, among the top 70% of ranked servers.
Wipes and resets
What is the wipe schedule on ship test?
Too few wipes on record for ship test to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 11 days 12 hours.
Rules and world
What are the rules and settings on ship test?
The name ship test carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is active.
Which map does ship test run?
The map on ship test is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include ship test?
These Rust Charts lists include ship test: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ship test mean?
The game's server browser sees these tags from ship test: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): It has 3 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join ship test?
The console is behind F1 in Rust: enter client.connect 46.138.47.50:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.