On air · chart position #15,420
RUST DEV | PRIVATE | INSECURE
Online 46.101.233.53:28015 checked 10m ago
Players
RUST DEV | PRIVATE | INSECURE
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is RUST DEV | PRIVATE | INSECURE online, and how reliable is it?
Right now RUST DEV | PRIVATE | INSECURE is running. Going by the reported uptime, it restarted roughly 4 days 18 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Its earliest entry with Rust Charts dates from 12 October 2026.
Where is RUST DEV | PRIVATE | INSECURE located?
No region is published by RUST DEV | PRIVATE | INSECURE. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 46.101.233.53:28015 is its address.
Which version of Rust does RUST DEV | PRIVATE | INSECURE run?
Rust network protocol 2634 and build 167584 on Linux is the version RUST DEV | PRIVATE | INSECURE runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does RUST DEV | PRIVATE | INSECURE run smoothly?
Never under 146, and 222 server fps on average, is how the last 48 hours went. At its fullest it held 2,952 entities: buildings, deployables and the rest of the world. Memory use peaked at 899 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is RUST DEV | PRIVATE | INSECURE?
On RUST DEV | PRIVATE | INSECURE, 0 players are in and 10 slots are the ceiling. Averaged over seven days, it drew 0 players.
How does RUST DEV | PRIVATE | INSECURE rank against other Rust servers?
The top 69% of ranked servers includes RUST DEV | PRIVATE | INSECURE, at #15,420 on player hours for the last week.
Wipe days
What is the wipe schedule on RUST DEV | PRIVATE | INSECURE?
The record of RUST DEV | PRIVATE | INSECURE's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 15 days 13 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on RUST DEV | PRIVATE | INSECURE?
No gather rate appears in the name RUST DEV | PRIVATE | INSECURE. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is off.
Which map does RUST DEV | PRIVATE | INSECURE run?
RUST DEV | PRIVATE | INSECURE runs a procedural map of size 1,000 with seed 424242, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include RUST DEV | PRIVATE | INSECURE?
These Rust Charts lists include RUST DEV | PRIVATE | INSECURE: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RUST DEV | PRIVATE | INSECURE mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167584 (Build): Build 167584 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset — that's the set of tags RUST DEV | PRIVATE | INSECURE publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join RUST DEV | PRIVATE | INSECURE?
Enter client.connect 46.101.233.53:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.