Off air · chart position #15,460
Direct join test
Offline 45.90.84.158:28015 checked 35d ago
Players
Direct join test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Direct join test online, and how reliable is it?
Direct join test is down at the moment, having last been seen 35 days 23 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 22 September 2026.
Where is Direct join test located?
There's no region listed for Direct join test. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 45.90.84.158:28015.
Which version of Rust does Direct join test run?
Rust network protocol 2633 and build 164530 on Windows is the version Direct join test runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is Direct join test?
Direct join test is offline at the moment; the last sighting was 35 days 23 hours ago.
How does Direct join test rank against other Rust servers?
In the seven-day player hours table, Direct join test is #15,460, inside the top 67% of all ranked servers.
Wipes and resets
What is the wipe schedule on Direct join test?
Too few wipes on record for Direct join test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 35 days 23 hours.
How it is set up
What are the rules and settings on Direct join test?
You will not find a gather rate in the name Direct join test. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. VAC is on: that is Valve's anti-cheat.
Which map does Direct join test run?
The map on Direct join test is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include Direct join test?
These Rust Charts lists include Direct join test: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Direct join test mean?
The game's server browser sees these tags from Direct join test: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Direct join test?
Press F1 in Rust to open the console and type client.connect 45.90.84.158:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.