Rust Charts54,186 playing · live

Off air · chart position #15,015

Rust Zombie Development | Carbon

Offline 40.160.87.92:28015 checked 43d ago

monthly wipes moddedcarbon
Launch Rust and join
0/ 50
players now
0% full
0
7-day average
peak –
#15,015
rank
no region published
49d ago
last wipe
monthly schedule
8d 8h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

Rust Zombie Development | Carbon

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Channel 04

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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From the figures on this page

Quick answers

Server details

Is Rust Zombie Development | Carbon online, and how reliable is it?

Rust Zombie Development | Carbon is down at the moment, having last been seen 43 days 18 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.

Where is Rust Zombie Development | Carbon located?

From Rust Zombie Development | Carbon, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 40.160.87.92:28015 is its address.

Which version of Rust does Rust Zombie Development | Carbon run?

The build behind Rust Zombie Development | Carbon is Rust network protocol 2633 and build 162929, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.

Who is on

How busy is Rust Zombie Development | Carbon?

Rust Zombie Development | Carbon is offline at the moment; the last sighting was 43 days 18 hours ago.

How does Rust Zombie Development | Carbon rank against other Rust servers?

The top – of ranked servers includes Rust Zombie Development | Carbon, at #15,015 on player hours for the last week.

Wipe schedule

What is the wipe schedule on Rust Zombie Development | Carbon?

An estimate from the force wipe gives Rust Zombie Development | Carbon's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 49 days 18 hours is how long ago its current world was made. The tags state a monthly wipe schedule.

How it is set up

What are the rules and settings on Rust Zombie Development | Carbon?

You will not find a gather rate in the name Rust Zombie Development | Carbon. Up to 8 players per group, as the game sets by default. roleplay is the game mode, jobs, towns and rules for roleplay. Modded in the server browser is where it sits; plugins or settings alter the game. Carbon plugins are running on it. Valve's VAC anti-cheat is not active.

Which map does Rust Zombie Development | Carbon run?

The map on Rust Zombie Development | Carbon is procedural, made by the game.

Tag guide

Which Rust Charts lists and filters include Rust Zombie Development | Carbon?

The Rust Charts lists that carry Rust Zombie Development | Carbon are: Modded Rust servers, Rust roleplay servers and Rust zombie server charts. On the server list, these filters put it in view: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on Rust Zombie Development | Carbon mean?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs162929 (Build): This server reports build 162929; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^r (Roleplay): Roleplay is the point of this server; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon — that's the set of tags Rust Zombie Development | Carbon publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Rust Zombie Development | Carbon?

Enter client.connect 40.160.87.92:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,^z,^y,^m,^r,gmrust,cs162929,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It has 50 slots.
ts8
Group limit Team size is capped at 8, the default.
v2633
Protocol Protocol 2633: join only if your game matches that version.
cs162929
Build This server reports build 162929.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Monthly wipes, timed with the Facepunch force wipe.

Gameplay

^r
Roleplay Roleplay is the point of this server.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon This server's plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.