Rust Charts55,754 playing · live

On air · chart position #473

[EU] Facepunch 1

Online 4.182.220.38:27014 checked 7m ago

Launch Rust and join
48 hours · an hour a bar · full height is 100
59/ 100
players now
59% full
55
7-day average
peak 70
#473
rank
top 2%
18h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

[EU] Facepunch 1

59on now · 48h peak 70
AveragePeakWipe
02040608011:0020:0005:0014:0000:0009:00Wiped Wed 28 Oct, 16:07 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
05010015020011:0020:0005:0014:0000:0009:00Wiped Wed 28 Oct, 16:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
11k2k3k4k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
70
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 27 OctSun 25 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 70, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:07 UTC18h ago – – running 58
Tue 27 Oct, 02:58 UTC2d ago 70 – 1.5 days 40
Sun 25 Oct, 02:22 UTC4d ago 70 held half 2 days 44

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 519 on average
401 / 400
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
338 / 350
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
36 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
35 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
46 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 244 on average
150 / 200
From the figures on this page

Quick answers

Server details

Is [EU] Facepunch 1 online, and how reliable is it?

[EU] Facepunch 1 is up as you read this. About 16 hours ago is when it last restarted, to go by the uptime it reports. 95 of 96 hours is what it managed over the past 4 full days, 99% of the time. The first record Rust Charts holds of it is 24 October 2026.

Where is [EU] Facepunch 1 located?

Without a region tag, [EU] Facepunch 1 still has a name that points to Europe. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 4.182.220.38:27014 is its address.

Which version of Rust does [EU] Facepunch 1 run?

Rust network protocol 2635 on Linux is what [EU] Facepunch 1 runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does [EU] Facepunch 1 run smoothly?

Never under 200, and 200 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 39,576 entities. Its memory climbed as high as 1,997 MB. Lag, as players experience it, is low fps plus entities piling up.

Population

How busy is [EU] Facepunch 1?

Right now 59 players are on [EU] Facepunch 1, out of 100 slots. Over the last week it averaged 55 players; the high point was 70. The busiest stretch of the last 48 hours came at 00:00 UTC, averaging 62 players.

How does [EU] Facepunch 1 rank against other Rust servers?

In the seven-day player hours table, [EU] Facepunch 1 is #473, inside the top 2% of all ranked servers.

Wipes and resets

What does wipe day look like on [EU] Facepunch 1?

Its recent wipes peaked at an average of 70 players. The crowd on the latest wipe hit its peak 0 hours in. Half the peak was the floor until the next wipe in 100% of recent wipes.

What is the wipe schedule on [EU] Facepunch 1?

No next wipe can be predicted for [EU] Facepunch 1: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 18 hours.

Settings and map

What are the rules and settings on [EU] Facepunch 1?

You will not find a gather rate in the name [EU] Facepunch 1. There is no published group limit. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is active.

Which map does [EU] Facepunch 1 run?

A procedural map of size 4,500 with seed 295982, generated by the game, is what [EU] Facepunch 1 runs. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tags explained

Which Rust Charts lists and filters include [EU] Facepunch 1?

The Rust Charts lists that carry [EU] Facepunch 1 are: EU Rust servers and Rust community servers, unmodded. These filters on the server list bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 50+ on average.

What do the server tags on [EU] Facepunch 1 mean?

These are the tags [EU] Facepunch 1 makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; v2635 (Protocol): Your game must run protocol 2635 to get in; ptrak (Networking): The network layer is RakNet, the game's usual one; monthly (Monthly): One wipe a month, together with the force wipe; vanilla (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; tutorial (Tutorial on): Facepunch's tutorial is available for newcomers; official (Custom tag): Custom tag: set by the owner or a plugin; hdbb61e7f (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

How to join

How do I join [EU] Facepunch 1?

Enter client.connect 4.182.220.38:27014 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp100,ptrak,v2635,monthly,official,tutorial,vanilla,hdbb61e7f,stok,gmrust

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
v2635
Protocol Your game must run protocol 2635 to get in.
ptrak
Networking The network layer is RakNet, the game's usual one.

Wipe schedule

monthly
Monthly One wipe a month, together with the force wipe.

Difficulty

vanilla
Vanilla Vanilla: no changed rates, kits or rules from Facepunch's game.

Gameplay

tutorial
Tutorial on Facepunch's tutorial is available for newcomers.

Other

official
Custom tag Custom tag: set by the owner or a plugin.
hdbb61e7f
Custom tag Custom tag: set by the owner or a plugin.
stok
Custom tag Custom tag: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.