Rust Charts89,289 playing · live

Off air · chart position #15,412

RustFightScenario dev

Offline 37.65.175.124:28015 checked 39d ago

Launch Rust and join
0/ 4
players now
0% full
0
7-day average
peak –
#15,412
rank
no region published
53d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

RustFightScenario dev

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 552 on average
636 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
485 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 299 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 298 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 270 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 256 on average
255 / 300
From the figures on this page

Quick answers

Server details

Is RustFightScenario dev online, and how reliable is it?

You will not get on RustFightScenario dev just now: it is offline, last seen 39 days 5 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 19 September 2026.

Where is RustFightScenario dev located?

From RustFightScenario dev, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 37.65.175.124:28015.

Which version of Rust does RustFightScenario dev run?

Rust network protocol 2633 and build 163207 on Windows is the version RustFightScenario dev runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Population

How busy is RustFightScenario dev?

RustFightScenario dev is offline at the moment; the last sighting was 39 days 5 hours ago.

How does RustFightScenario dev rank against other Rust servers?

Player hours over the past week put RustFightScenario dev at #15,412, among the top – of ranked servers.

Wipe schedule

What is the wipe schedule on RustFightScenario dev?

RustFightScenario dev's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 53 days 17 hours.

Rules and world

What are the rules and settings on RustFightScenario dev?

The name RustFightScenario dev carries no gather rate. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is on.

Which map does RustFightScenario dev run?

Generated by the game, the map on RustFightScenario dev is procedural.

Lists and filters

Which Rust Charts lists and filters include RustFightScenario dev?

The Rust Charts lists that carry RustFightScenario dev are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on RustFightScenario dev mean?

The game's server browser sees these tags from RustFightScenario dev: gmrust (Game mode): Standard survival rules apply; mp4 (Max players): It has 4 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs163207 (Build): This server reports build 163207; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join RustFightScenario dev?

Enter client.connect 37.65.175.124:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Standard survival rules apply.
mp4
Max players It has 4 slots.
ts8
Group limit 8 per team, as the game ships it.
v2633
Protocol The server speaks protocol 2633, so your game needs the same version.
cs163207
Build This server reports build 163207.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.