Rust Charts70,199 playing · live

On air · chart position #1,803

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun

Online 37.60.224.119:30415 checked 12m ago

Launch Rust and join
48 hours · an hour a bar · full height is 16
0/ 16
players now
0% full
3
7-day average
peak 5
#1,803
rank
top 8%
54d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun

0on now
AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 02

Server performance

02.557.51000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Q1 - Aim Training / Matchmaking / Facechecks - EU Main
EU · groups of 8+ · 3 on average
0 / 16
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1
EU · no group limit · 4 on average
2 / 100
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]
EU · groups of 8+ · 1e+06x · weekly · 106 on average
35 / 300
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10
EU · groups of 50+ · 100000x · 63 on average
23 / 200
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|
EU · groups of 15+ · 1e+09x · 44 on average
40 / 300
BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BRO
EU · groups of 100+ · 1e+09x · weekly · 37 on average
6 / 200
From the figures on this page

Quick answers

Server details

Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun online, and how reliable is it?

You will find EU | Deadzone Aimtrain | Facechecks/1v1/Speargun online at this moment. The uptime it reports puts its last restart about 6 days 16 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.

Where is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun located?

The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun points to Europe, though no region tag is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 37.60.224.119:30415 is its address.

Which version of Rust does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?

Rust network protocol 2633 and build 163207 on Linux is the version EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs. Steam updates your game for you; all you need is the same protocol to join.

Does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run smoothly?

It averaged 10 server fps over the last 48 hours, with a floor of 4. At its fullest it held 2,845 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 776 MB. What players feel as lag comes from low fps and an entity count on the rise.

Who is on

How busy is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

Right now 0 players are on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, out of 16 slots. Averaging 3 players across seven days, it reached 5 at most.

How does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun rank against other Rust servers?

The top 8% of ranked servers includes EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, at #1,803 on player hours for the last week.

Wipe days

What is the wipe schedule on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 54 days 4 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

No gather rate appears in the name EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is off.

Which map does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?

The map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is procedural, size 1,000, seed 1337, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tag guide

Which Rust Charts lists and filters include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

These Rust Charts lists include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: EU Rust servers, Rust aim training servers and Rust community servers, unmodded. These filters on the server list bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun mean?

These are the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp16 (Max players): 16 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs163207 (Build): This server reports build 163207; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

The console is behind F1 in Rust: enter client.connect 37.60.224.119:30415 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp16
Max players 16 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol The server speaks protocol 2633, so your game needs the same version.
cs163207
Build This server reports build 163207.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.