On air · chart position #8,628
RedLava.World | Rust
Online EU 37.221.93.134:29015 checked 13m ago
Players
RedLava.World | Rust
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 10:42 UTC7d ago | 1 | – | running | 0 |
| Tue 20 Oct, 22:26 UTC8d ago | 0 | – | 1.5 days | 0 |
| Thu 8 Oct, 05:48 UTC21d ago | 1 | halved by day 1 | 12.7 days | 0 |
| Mon 5 Oct, 00:35 UTC24d ago | 1 | halved by day 1 | 3.2 days | 0 |
| Sun 4 Oct, 12:42 UTC25d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RedLava.World | Rust online, and how reliable is it?
You will find RedLava.World | Rust online at this moment. The uptime it reports puts its last restart about 18 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 4 October 2026.
Where is RedLava.World | Rust located?
With its EU tag, RedLava.World | Rust puts itself in Europe. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 37.221.93.134:29015.
Which version of Rust does RedLava.World | Rust run?
Rust network protocol 2635 and build 168909 on Linux is what RedLava.World | Rust runs. Joining needs the same protocol on your game; Steam handles the update.
Does RedLava.World | Rust run smoothly?
The 48-hour average was 35 server fps; the lowest point was 14. Buildings, deployables and all the rest of the world came to as many as 109,914 entities. Memory use peaked at 2,645 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is RedLava.World | Rust?
RedLava.World | Rust has 0 of its 50 slots filled right now. Averaging 0 players across seven days, it reached 1 at most. Over the past 48 hours, 07:00 UTC drew the most, at 1 players on average.
How does RedLava.World | Rust rank against other Rust servers?
The last seven days of player hours put RedLava.World | Rust at #8,628, top 39% of ranked servers, and #2,138 in Europe.
Wipe days
What does wipe day look like on RedLava.World | Rust?
The busiest point of its recent wipes averaged 1 players. 20 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on RedLava.World | Rust?
The wipes on RedLava.World | Rust come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 7 days 8 hours.
How it is set up
What are the rules and settings on RedLava.World | Rust?
No gather rate appears in the name RedLava.World | Rust. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Vanilla is its own label: vanilla: no changed rates, kits or rules from Facepunch's game. The anti-cheat VAC from Valve is on.
Which map does RedLava.World | Rust run?
RedLava.World | Rust runs a procedural map of size 4,000 with seed 1337, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: Custom Map.
Tags explained
Which Rust Charts lists and filters include RedLava.World | Rust?
These Rust Charts lists include RedLava.World | Rust: EU Rust servers, Rust community servers, unmodded and Vanilla Rust servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RedLava.World | Rust mean?
gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; EU (Europe): In the server browser it sits under Europe — that's the set of tags RedLava.World | Rust publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join RedLava.World | Rust?
Press F1 in Rust to open the console and type client.connect 37.221.93.134:29015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. https://rust.redlava.world/rust is where its website sits.