Rust Charts104,335 playing · live

On air · chart position #8,628

RedLava.World | Rust

Online EU 37.221.93.134:29015 checked 13m ago

vanilla
Launch Rust and join Website
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak 1
#8,628
rank
top 39% · #2138 in EU
7d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

RedLava.World | Rust

0on now · 48h peak 1
AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 39% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:42 UTC7d ago 1 – running 0
Tue 20 Oct, 22:26 UTC8d ago 0 – 1.5 days 0
Thu 8 Oct, 05:48 UTC21d ago 1 halved by day 1 12.7 days 0
Mon 5 Oct, 00:35 UTC24d ago 1 halved by day 1 3.2 days 0
Sun 4 Oct, 12:42 UTC25d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 510 on average
303 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
394 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 281 on average
952 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
42 / 100
eulongtest (private perf box)
EU · groups of 14+ · monthly · 267 on average
480 / 8
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
981 / 1000
From the figures on this page

Quick answers

Server details

Is RedLava.World | Rust online, and how reliable is it?

You will find RedLava.World | Rust online at this moment. The uptime it reports puts its last restart about 18 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 4 October 2026.

Where is RedLava.World | Rust located?

With its EU tag, RedLava.World | Rust puts itself in Europe. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 37.221.93.134:29015.

Which version of Rust does RedLava.World | Rust run?

Rust network protocol 2635 and build 168909 on Linux is what RedLava.World | Rust runs. Joining needs the same protocol on your game; Steam handles the update.

Does RedLava.World | Rust run smoothly?

The 48-hour average was 35 server fps; the lowest point was 14. Buildings, deployables and all the rest of the world came to as many as 109,914 entities. Memory use peaked at 2,645 MB. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is RedLava.World | Rust?

RedLava.World | Rust has 0 of its 50 slots filled right now. Averaging 0 players across seven days, it reached 1 at most. Over the past 48 hours, 07:00 UTC drew the most, at 1 players on average.

How does RedLava.World | Rust rank against other Rust servers?

The last seven days of player hours put RedLava.World | Rust at #8,628, top 39% of ranked servers, and #2,138 in Europe.

Wipe days

What does wipe day look like on RedLava.World | Rust?

The busiest point of its recent wipes averaged 1 players. 20 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on RedLava.World | Rust?

The wipes on RedLava.World | Rust come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 7 days 8 hours.

How it is set up

What are the rules and settings on RedLava.World | Rust?

No gather rate appears in the name RedLava.World | Rust. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Vanilla is its own label: vanilla: no changed rates, kits or rules from Facepunch's game. The anti-cheat VAC from Valve is on.

Which map does RedLava.World | Rust run?

RedLava.World | Rust runs a procedural map of size 4,000 with seed 1337, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: Custom Map.

Tags explained

Which Rust Charts lists and filters include RedLava.World | Rust?

These Rust Charts lists include RedLava.World | Rust: EU Rust servers, Rust community servers, unmodded and Vanilla Rust servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on RedLava.World | Rust mean?

gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; EU (Europe): In the server browser it sits under Europe — that's the set of tags RedLava.World | Rust publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join RedLava.World | Rust?

Press F1 in Rust to open the console and type client.connect 37.221.93.134:29015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. https://rust.redlava.world/rust is where its website sits.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Difficulty

^v
Vanilla Vanilla: no changed rates, kits or rules from Facepunch's game.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.