Rust Charts94,541 playing · live

Off air · chart position #15,280

[EU] SINMAS DEV SERVER

Offline 37.187.132.91:28115 checked 11d ago

vanillamoddedcarbon
Launch Rust and join Website
0/ ?
players now
0
7-day average
peak –
#15,280
rank
top 70%
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

[EU] SINMAS DEV SERVER

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW27d ago 0 – running 0
Thu 1 Oct, 11:15 UTC28d ago 0 – 0.3 days 1
Mon 28 Sep, 08:21 UTC31d ago 8 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
82 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
351 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 86 on average
249 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
27 / 1000
From the figures on this page

Quick answers

Host and version

Is [EU] SINMAS DEV SERVER online, and how reliable is it?

You will not get on [EU] SINMAS DEV SERVER just now: it is offline, last seen 11 days 19 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 13 September 2026.

Where is [EU] SINMAS DEV SERVER located?

Without a region tag, [EU] SINMAS DEV SERVER still has a name that points to Europe. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 37.187.132.91:28115.

Which version of Rust does [EU] SINMAS DEV SERVER run?

Rust network protocol 2634 and build 167781 on Linux is the version [EU] SINMAS DEV SERVER runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Who is on

How busy is [EU] SINMAS DEV SERVER?

[EU] SINMAS DEV SERVER shows as offline now, with its last appearance 11 days 19 hours ago.

How does [EU] SINMAS DEV SERVER rank against other Rust servers?

In the seven-day player hours table, [EU] SINMAS DEV SERVER is #15,280, inside the top 70% of all ranked servers.

Wipe days

What does wipe day look like on [EU] SINMAS DEV SERVER?

Its recent wipes peaked at an average of 3 players. 0 hours into the latest wipe, the crowd reached its peak.

What is the wipe schedule on [EU] SINMAS DEV SERVER?

With irregular wipe times on [EU] SINMAS DEV SERVER, the next wipe cannot be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 27 days 22 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on [EU] SINMAS DEV SERVER?

You will not find a gather rate in the name [EU] SINMAS DEV SERVER. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. The anti-cheat VAC from Valve is on.

Which map does [EU] SINMAS DEV SERVER run?

[EU] SINMAS DEV SERVER runs a procedural map of size 3,400 with seed 1337, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. You will see the map name as: Custom Map.

Lists and filters

Which Rust Charts lists and filters include [EU] SINMAS DEV SERVER?

These Rust Charts lists include [EU] SINMAS DEV SERVER: EU Rust servers and Modded Rust servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on [EU] SINMAS DEV SERVER mean?

These are the tags [EU] SINMAS DEV SERVER makes public, and the server browser reads them: gmvanilla (Game mode): This server runs vanilla survival; mp0 (Max players): It has 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join [EU] SINMAS DEV SERVER?

Enter client.connect 37.187.132.91:28115 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. Head to https://sinmas.eu for its website.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp0
Max players It has 0 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are all Facepunch's own.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon This server's plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.