On air · chart position #15,404
HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 7m ago
Players
HGNetworks Rust Server (In Dev)
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 00:37 UTC, in 4d 2h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC16d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC37d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is HGNetworks Rust Server (In Dev) online, and how reliable is it?
Right now HGNetworks Rust Server (In Dev) is running. The uptime it reports puts its last restart about 2 days 20 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Rust Charts has tracked it since 13 September 2026.
Where is HGNetworks Rust Server (In Dev) located?
No region is published by HGNetworks Rust Server (In Dev). Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 31.97.14.111:28015.
Which version of Rust does HGNetworks Rust Server (In Dev) run?
Rust network protocol 2635 and build 167781 on Linux is the version HGNetworks Rust Server (In Dev) runs. Steam updates your game for you; all you need is the same protocol to join.
Does HGNetworks Rust Server (In Dev) run smoothly?
It averaged 30 server fps over the last 48 hours, with a floor of 24. Buildings, deployables and all the rest of the world came to as many as 21,220 entities. Its memory climbed as high as 1,755 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is HGNetworks Rust Server (In Dev)?
HGNetworks Rust Server (In Dev) has 0 of its 50 slots filled right now. Averaged over seven days, it drew 0 players.
How does HGNetworks Rust Server (In Dev) rank against other Rust servers?
The top 69% of ranked servers includes HGNetworks Rust Server (In Dev), at #15,404 on player hours for the last week.
Wipe schedule
What does wipe day look like on HGNetworks Rust Server (In Dev)?
Its recent wipes peaked at an average of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on HGNetworks Rust Server (In Dev)?
The wipe rhythm on HGNetworks Rust Server (In Dev) is every 3 weeks on Sunday at 00:37 UTC. The wipe after this one is due Sunday 1 November at 00:37 UTC. The world in play was made 16 days 21 hours. A wipe every two weeks is published in its tags.
Rules and world
What are the rules and settings on HGNetworks Rust Server (In Dev)?
You will not find a gather rate in the name HGNetworks Rust Server (In Dev). 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does HGNetworks Rust Server (In Dev) run?
A procedural map of size 2,200 with seed 6738, generated by the game, is what HGNetworks Rust Server (In Dev) runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include HGNetworks Rust Server (In Dev)?
The Rust Charts lists that carry HGNetworks Rust Server (In Dev) are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on HGNetworks Rust Server (In Dev) mean?
gmrust (Game mode): Standard survival rules apply; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): This server reports build 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags HGNetworks Rust Server (In Dev) publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join HGNetworks Rust Server (In Dev)?
Press F1 in Rust to open the console and type client.connect 31.97.14.111:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.