Rust Charts65,813 playing · live

On air · chart position #15,404

HGNetworks Rust Server (In Dev)

Online 31.97.14.111:28015 checked 7m ago

biweekly wipes moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak –
#15,404
rank
top 69%
16d ago
last wipe
biweekly schedule
4d 2h
next wipe
Sun 1 Nov, 00:37 UTC

Players

HGNetworks Rust Server (In Dev)

0on now
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 02

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

fixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 4d 2h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

21 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

4d 2h
Sun 1 Nov, 00:37 UTC
8d 20h
Thu 5 Nov, 19:00 UTC
FW
25d 2h
Sun 22 Nov, 00:37 UTC
36d 20h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC16d ago 0 – running 0
Sun 20 Sep, 00:44 UTC37d ago 0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 37 on average
41 / 100
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 19 on average
2 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
EU · groups of 50+ · biweekly · 9 on average
3 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
EU · groups of 8+ · biweekly · 7 on average
14 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out
groups of 8+ · biweekly · 5 on average
6 / 50
[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)
EU · groups of 16+ · biweekly · 5 on average
1 / 50
From the figures on this page

Quick answers

About the server

Is HGNetworks Rust Server (In Dev) online, and how reliable is it?

Right now HGNetworks Rust Server (In Dev) is running. The uptime it reports puts its last restart about 2 days 20 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Rust Charts has tracked it since 13 September 2026.

Where is HGNetworks Rust Server (In Dev) located?

No region is published by HGNetworks Rust Server (In Dev). Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 31.97.14.111:28015.

Which version of Rust does HGNetworks Rust Server (In Dev) run?

Rust network protocol 2635 and build 167781 on Linux is the version HGNetworks Rust Server (In Dev) runs. Steam updates your game for you; all you need is the same protocol to join.

Does HGNetworks Rust Server (In Dev) run smoothly?

It averaged 30 server fps over the last 48 hours, with a floor of 24. Buildings, deployables and all the rest of the world came to as many as 21,220 entities. Its memory climbed as high as 1,755 MB. Rising entity counts and low fps are the source of the lag players report.

Population

How busy is HGNetworks Rust Server (In Dev)?

HGNetworks Rust Server (In Dev) has 0 of its 50 slots filled right now. Averaged over seven days, it drew 0 players.

How does HGNetworks Rust Server (In Dev) rank against other Rust servers?

The top 69% of ranked servers includes HGNetworks Rust Server (In Dev), at #15,404 on player hours for the last week.

Wipe schedule

What does wipe day look like on HGNetworks Rust Server (In Dev)?

Its recent wipes peaked at an average of 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on HGNetworks Rust Server (In Dev)?

The wipe rhythm on HGNetworks Rust Server (In Dev) is every 3 weeks on Sunday at 00:37 UTC. The wipe after this one is due Sunday 1 November at 00:37 UTC. The world in play was made 16 days 21 hours. A wipe every two weeks is published in its tags.

Rules and world

What are the rules and settings on HGNetworks Rust Server (In Dev)?

You will not find a gather rate in the name HGNetworks Rust Server (In Dev). 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.

Which map does HGNetworks Rust Server (In Dev) run?

A procedural map of size 2,200 with seed 6738, generated by the game, is what HGNetworks Rust Server (In Dev) runs. Since the same size and seed give the same map, this page links to it on RustMaps.

Tag guide

Which Rust Charts lists and filters include HGNetworks Rust Server (In Dev)?

The Rust Charts lists that carry HGNetworks Rust Server (In Dev) are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the server tags on HGNetworks Rust Server (In Dev) mean?

gmrust (Game mode): Standard survival rules apply; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): This server reports build 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags HGNetworks Rust Server (In Dev) publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join HGNetworks Rust Server (In Dev)?

Press F1 in Rust to open the console and type client.connect 31.97.14.111:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Your game must run protocol 2635 to get in.
cs167781
Build This server reports build 167781.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.