Players
Kavkaz Testing
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Kavkaz Testing online, and how reliable is it?
Kavkaz Testing is down at the moment, having last been seen 40 days 4 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is Kavkaz Testing located?
No region is published by Kavkaz Testing. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 31.76.51.111:28015 is its address.
Which version of Rust does Kavkaz Testing run?
Rust network protocol 2633 and build 163207 on Linux is the version Kavkaz Testing runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Kavkaz Testing?
Kavkaz Testing is offline at the moment; the last sighting was 40 days 4 hours ago.
How does Kavkaz Testing rank against other Rust servers?
In the seven-day player hours table, Kavkaz Testing is #15,478, inside the top 70% of all ranked servers.
Wipes and resets
What is the wipe schedule on Kavkaz Testing?
The record of Kavkaz Testing's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 53 days 6 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Kavkaz Testing?
You will not find a gather rate in the name Kavkaz Testing. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is not active.
Which map does Kavkaz Testing run?
Kavkaz Testing runs a procedural map of size 1,200 with seed 12345, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include Kavkaz Testing?
These Rust Charts lists include Kavkaz Testing: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Kavkaz Testing mean?
These are the tags Kavkaz Testing makes public, and the server browser reads them: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs163207 (Build): This server reports build 163207; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join Kavkaz Testing?
The console is behind F1 in Rust: enter client.connect 31.76.51.111:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.