Rust Charts52,540 playing · live

On air · chart position #13,739

DutchRust Staging Test Server

Online 31.70.90.35:28015 checked 9m ago

Launch Rust and join Website
48 hours · an hour a bar · full height is 10
0/ 10
players now
0% full
0
7-day average
peak 1
#13,739
rank
top 62%
5h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

DutchRust Staging Test Server

0on now · 48h peak 1
AveragePeakWipe
00.250.50.75101:0010:0018:0003:0011:0022:00Wiped Tue 27 Oct, 18:40 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
02040608001:0010:0018:0003:0011:0022:00Wiped Tue 27 Oct, 18:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.1 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 24 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 18:40 UTC5h ago – – running 0
Tue 20 Oct, 13:29 UTC7d ago 0 – – 0
Thu 24 Sep, 18:26 UTC33d ago 1 halved by day 1 25.8 days 0
Wed 16 Sep, 15:12 UTC41d ago 1 halved by day 1 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 520 on average
422 / 525
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 336 on average
25 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 333 on average
44 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
189 / 275
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
70 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 263 on average
87 / 150
From the figures on this page

Quick answers

Server details

Is DutchRust Staging Test Server online, and how reliable is it?

Right now DutchRust Staging Test Server is running. The uptime it reports puts its last restart about 1 hours ago. Of the past 7 full days it was running for 144 of 168 hours, or 86% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is DutchRust Staging Test Server located?

No region is published by DutchRust Staging Test Server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 31.70.90.35:28015 is its address.

Which version of Rust does DutchRust Staging Test Server run?

Rust network protocol 2635 and build 169435 on Linux is what DutchRust Staging Test Server runs. Joining needs the same protocol on your game; Steam handles the update.

Does DutchRust Staging Test Server run smoothly?

The 48-hour average was 60 server fps; the lowest point was 60. At its fullest it held 118,000 entities: buildings, deployables and the rest of the world. At most it took 2,177 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is DutchRust Staging Test Server?

On DutchRust Staging Test Server, 0 players are in and 10 slots are the ceiling. Seven-day figures: 0 players on average and 1 at the peak. 19:00 UTC was the peak of the last 48 hours, with 0 players on average.

How does DutchRust Staging Test Server rank against other Rust servers?

Player hours over the past week put DutchRust Staging Test Server at #13,739, among the top 62% of ranked servers.

Wipe schedule

What does wipe day look like on DutchRust Staging Test Server?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on DutchRust Staging Test Server?

The wipes on DutchRust Staging Test Server come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 5 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on DutchRust Staging Test Server?

No gather rate appears in the name DutchRust Staging Test Server. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is active.

Which map does DutchRust Staging Test Server run?

A procedural map of size 4,500 with seed 1216243222, generated by the game, is what DutchRust Staging Test Server runs. From this page you can look at it on RustMaps; the same size and seed make the same map.

Lists and filters

Which Rust Charts lists and filters include DutchRust Staging Test Server?

The Rust Charts lists that carry DutchRust Staging Test Server are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on DutchRust Staging Test Server mean?

The game's server browser sees these tags from DutchRust Staging Test Server: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs169435 (Build): The game build is 169435; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join DutchRust Staging Test Server?

The console is behind F1 in Rust: enter client.connect 31.70.90.35:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://dutchrustserver.nl is where its website sits.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169435,ts8

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs169435
Build The game build is 169435.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.