Off air · chart position #12,039
Evil_Test
Offline 31.23.230.110:28015 checked 5d ago
Players
Evil_Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Evil_Test online, and how reliable is it?
Evil_Test is down at the moment, having last been seen 5 days 9 hours ago. 0 of 120 hours is what it managed over the past 5 full days, 0% of the time. Its earliest entry with Rust Charts dates from 24 October 2026.
Where is Evil_Test located?
No region is published by Evil_Test. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 31.23.230.110:28015.
Which version of Rust does Evil_Test run?
Rust network protocol 2635 and build 168909 on Windows is what Evil_Test runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is Evil_Test?
Evil_Test shows as offline now, with its last appearance 5 days 9 hours ago. Seven-day figures: 1 players on average and 1 at the peak.
How does Evil_Test rank against other Rust servers?
Player hours over the past week put Evil_Test at #12,039, among the top 54% of ranked servers.
Wipes and resets
What is the wipe schedule on Evil_Test?
The estimate for Evil_Test's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world in play was made 9 days 5 hours. Its tags carry a wipe schedule of once a month.
Settings and map
What are the rules and settings on Evil_Test?
The name Evil_Test carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does Evil_Test run?
Evil_Test runs a procedural map of size 5,250 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include Evil_Test?
These Rust Charts lists include Evil_Test: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Evil_Test mean?
The game's server browser sees these tags from Evil_Test: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): It has 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^m (Monthly): One wipe a month, together with the force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Evil_Test?
Enter client.connect 31.23.230.110:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.