Players
Moon's Fun House
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Moon's Fun House online, and how reliable is it?
Right now Moon's Fun House is running. Going by the reported uptime, it restarted roughly 5 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Moon's Fun House located?
No region is published by Moon's Fun House. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 31.214.196.157:7917 is its address.
Which version of Rust does Moon's Fun House run?
Rust network protocol 2635 and build 168909 on Windows is what Moon's Fun House runs. Steam updates your game for you; all you need is the same protocol to join.
Does Moon's Fun House run smoothly?
Never under 58, and 82 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 92,665 entities. Memory use peaked at 2,297 MB. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is Moon's Fun House?
Right now 0 players are on Moon's Fun House, out of 55 slots. Averaged over seven days, it drew 0 players.
How does Moon's Fun House rank against other Rust servers?
In the seven-day player hours table, Moon's Fun House is #15,289, inside the top 69% of all ranked servers.
Wipe days
What does wipe day look like on Moon's Fun House?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Moon's Fun House?
The force wipe is the only wipe on Moon's Fun House, once a month. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. 28 days is how long ago its current world was made.
Rules and world
What are the rules and settings on Moon's Fun House?
No gather rate appears in the name Moon's Fun House. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is on.
Which map does Moon's Fun House run?
A procedural map of size 4,000 with seed 6738, generated by the game, is what Moon's Fun House runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include Moon's Fun House?
The Rust Charts lists that carry Moon's Fun House are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Moon's Fun House mean?
gmvanilla (Game mode): The mode here is vanilla survival; mp55 (Max players): 55 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset — that's the set of tags Moon's Fun House publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Moon's Fun House?
The console is behind F1 in Rust: enter client.connect 31.214.196.157:7917 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
