Rust Charts103,453 playing · live

On air · chart position #15,289

Moon's Fun House

Online 31.214.196.157:7917 checked 11m ago

Launch Rust and join
48 hours · an hour a bar · full height is 55
0/ 55
players now
0% full
0
7-day average
peak –
#15,289
rank
top 69%
28d ago
last wipe
no schedule published
6d 23h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

Moon's Fun House

0on now
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

6d 23h
Thu 5 Nov, 19:00 UTC
FW
34d 23h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 510 on average
316 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
433 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 281 on average
959 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
48 / 100
eulongtest (private perf box)
EU · groups of 14+ · monthly · 267 on average
0 / 8
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
984 / 1000
From the figures on this page

Quick answers

About the server

Is Moon's Fun House online, and how reliable is it?

Right now Moon's Fun House is running. Going by the reported uptime, it restarted roughly 5 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is Moon's Fun House located?

No region is published by Moon's Fun House. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 31.214.196.157:7917 is its address.

Which version of Rust does Moon's Fun House run?

Rust network protocol 2635 and build 168909 on Windows is what Moon's Fun House runs. Steam updates your game for you; all you need is the same protocol to join.

Does Moon's Fun House run smoothly?

Never under 58, and 82 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 92,665 entities. Memory use peaked at 2,297 MB. What players feel as lag comes from low fps and an entity count on the rise.

Population

How busy is Moon's Fun House?

Right now 0 players are on Moon's Fun House, out of 55 slots. Averaged over seven days, it drew 0 players.

How does Moon's Fun House rank against other Rust servers?

In the seven-day player hours table, Moon's Fun House is #15,289, inside the top 69% of all ranked servers.

Wipe days

What does wipe day look like on Moon's Fun House?

At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Moon's Fun House?

The force wipe is the only wipe on Moon's Fun House, once a month. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. 28 days is how long ago its current world was made.

Rules and world

What are the rules and settings on Moon's Fun House?

No gather rate appears in the name Moon's Fun House. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is on.

Which map does Moon's Fun House run?

A procedural map of size 4,000 with seed 6738, generated by the game, is what Moon's Fun House runs. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tag guide

Which Rust Charts lists and filters include Moon's Fun House?

The Rust Charts lists that carry Moon's Fun House are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Moon's Fun House mean?

gmvanilla (Game mode): The mode here is vanilla survival; mp55 (Max players): 55 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset — that's the set of tags Moon's Fun House publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join Moon's Fun House?

The console is behind F1 in Rust: enter client.connect 31.214.196.157:7917 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp55,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp55
Max players 55 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.