Players
ServerName
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is ServerName online, and how reliable is it?
You will not get on ServerName just now: it is offline, last seen 45 days 17 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is ServerName located?
No region is published by ServerName. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 31.175.162.40:28015.
Which version of Rust does ServerName run?
The build behind ServerName is Rust network protocol 2633 and build 163794, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is ServerName?
ServerName shows as offline now, with its last appearance 45 days 17 hours ago.
Wipes and resets
What is the wipe schedule on ServerName?
Too few wipes on record for ServerName to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 52 days 14 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on ServerName?
You will not find a gather rate in the name ServerName. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is on.
Which map does ServerName run?
Generated by the game, the map on ServerName is procedural.
Tags explained
Which Rust Charts lists and filters include ServerName?
These Rust Charts lists include ServerName: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on ServerName mean?
These are the tags ServerName makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join ServerName?
The console is behind F1 in Rust: enter client.connect 31.175.162.40:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.