On air · chart position #4,628
Inferno PvE
Online 31.17.138.167:28015 checked 12m ago
Players
Inferno PvE
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:18 UTC3d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Inferno PvE online, and how reliable is it?
You will find Inferno PvE online at this moment. About 3 days 14 hours ago is when it last restarted, to go by the uptime it reports. 89 of 96 hours is what it managed over the past 4 full days, 93% of the time. The first record Rust Charts holds of it is 24 October 2026.
Where is Inferno PvE located?
There's no region listed for Inferno PvE. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 31.17.138.167:28015.
Which version of Rust does Inferno PvE run?
The build behind Inferno PvE is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Inferno PvE run smoothly?
The 48-hour average was 110 server fps; the lowest point was 83. Buildings, deployables and all the rest of the world came to as many as 116,049 entities. At most it took 4,949 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is Inferno PvE?
Inferno PvE has 0 of its 10 slots filled right now. Seven-day figures: 1 players on average and 3 at the peak. The busiest stretch of the last 48 hours came at 21:00 UTC, averaging 2 players.
How does Inferno PvE rank against other Rust servers?
In the seven-day player hours table, Inferno PvE is #4,628, inside the top 21% of all ranked servers.
Wipe schedule
What does wipe day look like on Inferno PvE?
The busiest point of its recent wipes averaged 3 players. 5 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Inferno PvE?
The record of Inferno PvE's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 3 days 16 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on Inferno PvE?
No gather rate appears in the name Inferno PvE. 8 players is the group limit, the default for the game. You play pve, other players cannot be fought. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. The anti-cheat VAC from Valve is on.
Which map does Inferno PvE run?
A procedural map of size 4,500 with seed 937701272, generated by the game, is what Inferno PvE runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include Inferno PvE?
These Rust Charts lists include Inferno PvE: Modded Rust servers and Rust PvE servers. On the server list, these filters put it in view: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Inferno PvE mean?
These are the tags Inferno PvE makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^p (PvE): No player fighting here: the world is what threatens you; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Inferno PvE?
The console is behind F1 in Rust: enter client.connect 31.17.138.167:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.