Players
Cyclops Monthly Server {US}
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 36 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 13:54 UTC27d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Cyclops Monthly Server {US} online, and how reliable is it?
Right now Cyclops Monthly Server {US} is not running; the last sighting was 14 days 4 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Cyclops Monthly Server {US} located?
No region tag is published by Cyclops Monthly Server {US}, but its name points to North America. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 24.5.139.173:28015.
Which version of Rust does Cyclops Monthly Server {US} run?
Rust network protocol 2634 and build 167781 on Windows is what Cyclops Monthly Server {US} runs. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is Cyclops Monthly Server {US}?
Cyclops Monthly Server {US} is offline at the moment; the last sighting was 14 days 4 hours ago.
How does Cyclops Monthly Server {US} rank against other Rust servers?
Player hours over the past week put Cyclops Monthly Server {US} at #10,595, among the top 49% of ranked servers.
Wipe schedule
What does wipe day look like on Cyclops Monthly Server {US}?
At their busiest, its recent wipes averaged 5 players. 36 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Cyclops Monthly Server {US}?
Too few wipes on record for Cyclops Monthly Server {US} to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 27 days 18 hours.
How it is set up
What are the rules and settings on Cyclops Monthly Server {US}?
The name Cyclops Monthly Server {US} carries no gather rate. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. Valve's VAC anti-cheat is active.
Which map does Cyclops Monthly Server {US} run?
A procedural map of size 4,250 with seed 481893192, generated by the game, is what Cyclops Monthly Server {US} runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include Cyclops Monthly Server {US}?
The Rust Charts lists that carry Cyclops Monthly Server {US} are: Modded Rust servers and Region: North America. On the server list, these filters put it in view: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Cyclops Monthly Server {US} mean?
gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): This server reports build 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here — that's the set of tags Cyclops Monthly Server {US} publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Cyclops Monthly Server {US}?
Enter client.connect 24.5.139.173:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.
