Rust Charts89,289 playing · live

On air · chart position #10,226

FaceFirst Events|SkillTree|NPCRaids

Online 24.156.98.17:28015 checked 1h ago

moddedoxidepve
Launch Rust and join Website
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 1
#10,226
rank
top 46%
12d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

FaceFirst Events|SkillTree|NPCRaids

0on now
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.2 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 12

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:18 UTC12d ago 3 – running 0
Fri 2 Oct, 00:54 UTC26d ago 2 held half 14.6 days 0
Fri 18 Sep, 06:07 UTC40d ago 2 halved by day 12 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 246 on average
203 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 237 on average
296 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 101 on average
75 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
51 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 52 on average
45 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 51 on average
82 / 100
From the figures on this page

Quick answers

About the server

Is FaceFirst Events|SkillTree|NPCRaids online, and how reliable is it?

FaceFirst Events|SkillTree|NPCRaids is up as you read this. About 6 hours ago is when it last restarted, to go by the uptime it reports. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is FaceFirst Events|SkillTree|NPCRaids located?

From FaceFirst Events|SkillTree|NPCRaids, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 24.156.98.17:28015.

Which version of Rust does FaceFirst Events|SkillTree|NPCRaids run?

Rust network protocol 2635 and build 168909 on Windows is what FaceFirst Events|SkillTree|NPCRaids runs. Steam updates your game for you; all you need is the same protocol to join.

Does FaceFirst Events|SkillTree|NPCRaids run smoothly?

The 48-hour average was 114 server fps; the lowest point was 85. Buildings, deployables and all the rest of the world came to as many as 121,683 entities. Memory use peaked at 4,020 MB. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is FaceFirst Events|SkillTree|NPCRaids?

FaceFirst Events|SkillTree|NPCRaids has 0 of its 100 slots filled right now. Over the last week it averaged 0 players; the high point was 1.

How does FaceFirst Events|SkillTree|NPCRaids rank against other Rust servers?

Player hours over the past week put FaceFirst Events|SkillTree|NPCRaids at #10,226, among the top 46% of ranked servers.

Wipes and resets

What does wipe day look like on FaceFirst Events|SkillTree|NPCRaids?

Its recent wipes peaked at an average of 2 players. The crowd on the latest wipe hit its peak 29 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Day 12 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on FaceFirst Events|SkillTree|NPCRaids?

The wipes on FaceFirst Events|SkillTree|NPCRaids come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 12 days 2 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on FaceFirst Events|SkillTree|NPCRaids?

No gather rate appears in the name FaceFirst Events|SkillTree|NPCRaids. 8 players is the group limit, the default for the game. You play pve, other players cannot be fought. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.

Which map does FaceFirst Events|SkillTree|NPCRaids run?

FaceFirst Events|SkillTree|NPCRaids runs a procedural map of size 4,250 with seed 2135006930, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Lists and filters

Which Rust Charts lists and filters include FaceFirst Events|SkillTree|NPCRaids?

The Rust Charts lists that carry FaceFirst Events|SkillTree|NPCRaids are: Modded Rust servers and Rust PvE servers. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on FaceFirst Events|SkillTree|NPCRaids mean?

gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): It has 100 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags FaceFirst Events|SkillTree|NPCRaids publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join FaceFirst Events|SkillTree|NPCRaids?

The console is behind F1 in Rust: enter client.connect 24.156.98.17:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You can find its website at https://facefirstgaming.com.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, in the standard Rust form.
mp100
Max players It has 100 slots.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Gameplay

^p
PvE PvE, so the danger comes from the world rather than from players.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.