Players
FaceFirst Events|SkillTree|NPCRaids
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 16:18 UTC12d ago | 3 | – | running | 0 |
| Fri 2 Oct, 00:54 UTC26d ago | 2 | held half | 14.6 days | 0 |
| Fri 18 Sep, 06:07 UTC40d ago | 2 | halved by day 12 | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is FaceFirst Events|SkillTree|NPCRaids online, and how reliable is it?
FaceFirst Events|SkillTree|NPCRaids is up as you read this. About 6 hours ago is when it last restarted, to go by the uptime it reports. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is FaceFirst Events|SkillTree|NPCRaids located?
From FaceFirst Events|SkillTree|NPCRaids, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 24.156.98.17:28015.
Which version of Rust does FaceFirst Events|SkillTree|NPCRaids run?
Rust network protocol 2635 and build 168909 on Windows is what FaceFirst Events|SkillTree|NPCRaids runs. Steam updates your game for you; all you need is the same protocol to join.
Does FaceFirst Events|SkillTree|NPCRaids run smoothly?
The 48-hour average was 114 server fps; the lowest point was 85. Buildings, deployables and all the rest of the world came to as many as 121,683 entities. Memory use peaked at 4,020 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is FaceFirst Events|SkillTree|NPCRaids?
FaceFirst Events|SkillTree|NPCRaids has 0 of its 100 slots filled right now. Over the last week it averaged 0 players; the high point was 1.
How does FaceFirst Events|SkillTree|NPCRaids rank against other Rust servers?
Player hours over the past week put FaceFirst Events|SkillTree|NPCRaids at #10,226, among the top 46% of ranked servers.
Wipes and resets
What does wipe day look like on FaceFirst Events|SkillTree|NPCRaids?
Its recent wipes peaked at an average of 2 players. The crowd on the latest wipe hit its peak 29 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Day 12 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on FaceFirst Events|SkillTree|NPCRaids?
The wipes on FaceFirst Events|SkillTree|NPCRaids come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 12 days 2 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on FaceFirst Events|SkillTree|NPCRaids?
No gather rate appears in the name FaceFirst Events|SkillTree|NPCRaids. 8 players is the group limit, the default for the game. You play pve, other players cannot be fought. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does FaceFirst Events|SkillTree|NPCRaids run?
FaceFirst Events|SkillTree|NPCRaids runs a procedural map of size 4,250 with seed 2135006930, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include FaceFirst Events|SkillTree|NPCRaids?
The Rust Charts lists that carry FaceFirst Events|SkillTree|NPCRaids are: Modded Rust servers and Rust PvE servers. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on FaceFirst Events|SkillTree|NPCRaids mean?
gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): It has 100 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags FaceFirst Events|SkillTree|NPCRaids publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join FaceFirst Events|SkillTree|NPCRaids?
The console is behind F1 in Rust: enter client.connect 24.156.98.17:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You can find its website at https://facefirstgaming.com.
