On air · chart position #11,417
RnC 2 | Experimental
Online EA 23.106.54.134:28025 checked 11m ago
Players
RnC 2 | Experimental
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers, top 83% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is RnC 2 | Experimental online, and how reliable is it?
RnC 2 | Experimental is up as you read this. Going by the reported uptime, it restarted roughly 7 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 13 October 2026.
Where is RnC 2 | Experimental located?
The EA tag is how RnC 2 | Experimental lists its location: Asia. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 23.106.54.134:28025.
Which version of Rust does RnC 2 | Experimental run?
The build behind RnC 2 | Experimental is Rust network protocol 2635 and build 168909, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does RnC 2 | Experimental run smoothly?
Never under 2, and 99 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 69,469 entities. Its memory climbed as high as 1,926 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is RnC 2 | Experimental?
On RnC 2 | Experimental, 0 players are in and 30 slots are the ceiling. Seven-day figures: 0 players on average and 1 at the peak.
How does RnC 2 | Experimental rank against other Rust servers?
On player hours for the past week, RnC 2 | Experimental is #11,417: top 51% overall and #442 in Asia.
Wipe days
What is the wipe schedule on RnC 2 | Experimental?
An estimate from the force wipe gives RnC 2 | Experimental's next wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world it runs now dates from 16 days 16 hours. Its tags carry a wipe schedule of one wipe every two weeks.
Settings and map
What are the rules and settings on RnC 2 | Experimental?
You will not find a gather rate in the name RnC 2 | Experimental. The group limit is 10 players. roleplay is the game mode, roleplay rules, towns and jobs. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.
Which map does RnC 2 | Experimental run?
RnC 2 | Experimental runs a procedural map of size 3,500 with seed 6480561, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include RnC 2 | Experimental?
These Rust Charts lists include RnC 2 | Experimental: Modded Rust servers, Rust PvE servers and Rust roleplay servers. On the server list, these filters put it in view: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on RnC 2 | Experimental mean?
The game's server browser sees these tags from RnC 2 | Experimental: gmrust (Game mode): Survival, in the standard Rust form; mp30 (Max players): 30 slots are available; ts10 (Group limit): The team cap is 10; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^r (Roleplay): A roleplay server runs here; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded; EA (East Asia): East Asia is where the server browser lists it. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join RnC 2 | Experimental?
Press F1 in Rust to open the console and type client.connect 23.106.54.134:28025. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. https://discord.com/invite/hTzDrZTVab is where its website sits.