Players
rustyonmars
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 09:02 UTC, in 1d 4h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:02 UTC26d ago | 1 | – | running | 0 |
| Wed 30 Sep, 21:12 UTC28d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is rustyonmars online, and how reliable is it?
rustyonmars is up as you read this. The uptime it reports puts its last restart about 9 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is rustyonmars located?
There's no region listed for rustyonmars. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 222.154.252.119:28027.
Which version of Rust does rustyonmars run?
Rust network protocol 2635 and build 168909 on Linux is what rustyonmars runs. Joining needs the same protocol on your game; Steam handles the update.
Does rustyonmars run smoothly?
It averaged 126 server fps over the last 48 hours, with a floor of 80. Buildings, deployables and all the rest of the world came to as many as 180,116 entities. At most it took 3,776 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is rustyonmars?
Right now 0 players are on rustyonmars, out of 50 slots. 0 players was the seven-day average.
How does rustyonmars rank against other Rust servers?
In the seven-day player hours table, rustyonmars is #15,349, inside the top 69% of all ranked servers.
Wipes and resets
What does wipe day look like on rustyonmars?
At their busiest, its recent wipes averaged 1 players. 2 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on rustyonmars?
The record holds too few of rustyonmars's wipes to confirm the schedule, so the tag drives the prediction. Expect the next wipe on Friday 30 October at 09:02 UTC. The world it runs now dates from 26 days 19 hours. The tags state a wipe schedule of every two weeks.
Settings and map
What are the rules and settings on rustyonmars?
The name rustyonmars carries no gather rate. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does rustyonmars run?
The map on rustyonmars is procedural, size 4,500, seed 20260907, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include rustyonmars?
The Rust Charts lists that carry rustyonmars are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on rustyonmars mean?
These are the tags rustyonmars makes public, and the server browser reads them: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join rustyonmars?
Enter client.connect 222.154.252.119:28027 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. You can find its website at https://rustyonmars.com/rust/.
