On air · chart position #15,358
Private
Online 220.158.20.49:28015 checked 8m ago
Players
Private
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 05:48 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Private online, and how reliable is it?
You will find Private online at this moment. About 11 days 5 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is Private located?
No region is published by Private. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 220.158.20.49:28015 is its address.
Which version of Rust does Private run?
The build behind Private is Rust network protocol 2634 and build 167781, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Private run smoothly?
Never under 42, and 78 server fps on average, is how the last 48 hours went. At its fullest it held 138,726 entities: buildings, deployables and the rest of the world. Memory use peaked at 5,197 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is Private?
0 players are on Private right now. 0 players was the seven-day average.
How does Private rank against other Rust servers?
Player hours over the past week put Private at #15,358, among the top 69% of ranked servers.
Wipes and resets
What does wipe day look like on Private?
The busiest point of its recent wipes averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Private?
Private's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 14 days 21 hours.
How it is set up
What are the rules and settings on Private?
No gather rate appears in the name Private. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is active.
Which map does Private run?
A procedural map of size 5,000 with seed 50000, generated by the game, is what Private runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include Private?
These Rust Charts lists include Private: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Private mean?
These are the tags Private makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It has 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Private?
Press F1 in Rust to open the console and type client.connect 220.158.20.49:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.