On air · chart position #15,323
RustServer
Online 220.158.17.152:28015 checked 11m ago
Players
RustServer
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 02:53 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is RustServer online, and how reliable is it?
You will find RustServer online at this moment. About 10 days 19 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is RustServer located?
No region is published by RustServer. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 220.158.17.152:28015.
Which version of Rust does RustServer run?
Rust network protocol 2634 and build 167781 on Linux is the version RustServer runs. Steam updates your game for you; all you need is the same protocol to join.
Does RustServer run smoothly?
The 48-hour average was 196 server fps; the lowest point was 41. At its fullest it held 49,506 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,945 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is RustServer?
Right now 0 players are on RustServer, out of 50 slots. Averaged over seven days, it drew 0 players.
How does RustServer rank against other Rust servers?
Player hours over the past week put RustServer at #15,323, among the top 69% of ranked servers.
Wipe days
What does wipe day look like on RustServer?
Its recent wipes peaked at an average of 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on RustServer?
The record of RustServer's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 13 days 17 hours.
Rules and world
What are the rules and settings on RustServer?
You will not find a gather rate in the name RustServer. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does RustServer run?
The map on RustServer is procedural, size 3,000, seed 19686, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include RustServer?
These Rust Charts lists include RustServer: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RustServer mean?
These are the tags RustServer makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join RustServer?
Enter client.connect 220.158.17.152:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.