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On air · chart position #6,764

Revenants.gg Rust CoD Zombies

Online EU 217.182.197.185:28014 checked 13m ago

moddedcarbonpve
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48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 2
#6,764
rank
top 31% · #1958 in EU
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Revenants.gg Rust CoD Zombies

0on now · 48h peak 2
AveragePeak
00.511.5221:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Channel 02

Server performance

025507510021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
19
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:00 UTC FW27d ago 49 – running 0
Mon 28 Sep, 09:30 UTC30d ago 2 held half 3.4 days 1
Sun 27 Sep, 12:31 UTC31d ago 6 – 0.9 days 1
Sat 26 Sep, 13:20 UTC32d ago 6 – 1 days 1
Fri 25 Sep, 10:43 UTC33d ago 3 – 1.1 days 0
Thu 24 Sep, 18:52 UTC34d ago 2 – 0.7 days 1
Sat 19 Sep, 10:41 UTC39d ago 2 halved by day 1 5.3 days 1
Fri 18 Sep, 20:55 UTC39d ago 2 – 0.6 days 1
Fri 18 Sep, 10:46 UTC40d ago 2 – 0.4 days 1
Thu 17 Sep, 19:14 UTC41d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
RUMINI-Rust =|PVE|Нервы|На|Пределе|=
EU · groups of 8+ · monthly · 2 on average
4 / 22
M_SERVER PVE
EU · groups of 8+ · biweekly · 1 on average
0 / 100
EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|Shop
EU · groups of 15+ · 25x · monthly · 5 on average
13 / 100
RUSTILA PVE | SKINDROP | RAIDS | SKILL | KIT | TP | WIPED 15.10
groups of 8+ · biweekly · 10 on average
5 / 100
BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONS
groups of 100+ · biweekly · 7 on average
10 / 200
№[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho
groups of 16+ · monthly · 2 on average
4 / 40
From the figures on this page

Quick answers

About the server

Is Revenants.gg Rust CoD Zombies online, and how reliable is it?

You will find Revenants.gg Rust CoD Zombies online at this moment. About 3 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Its earliest entry with Rust Charts dates from 16 September 2026.

Where is Revenants.gg Rust CoD Zombies located?

The EU tag is how Revenants.gg Rust CoD Zombies lists its location: Europe. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 217.182.197.185:28014.

Which version of Rust does Revenants.gg Rust CoD Zombies run?

The build behind Revenants.gg Rust CoD Zombies is Rust network protocol 2635 and build 168909, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Does Revenants.gg Rust CoD Zombies run smoothly?

It averaged 97 server fps over the last 48 hours, with a floor of 84. Buildings, deployables and all the rest of the world came to as many as 807 entities. Its memory climbed as high as 1,917 MB. Rising entity counts and low fps are the source of the lag players report.

Population

How busy is Revenants.gg Rust CoD Zombies?

Right now 0 players are on Revenants.gg Rust CoD Zombies, out of 100 slots. Over the last week it averaged 0 players; the high point was 2. 14:00 UTC was the peak of the last 48 hours, with 1 players on average.

How does Revenants.gg Rust CoD Zombies rank against other Rust servers?

The last seven days of player hours put Revenants.gg Rust CoD Zombies at #6,764, top 31% of ranked servers, and #1,958 in Europe.

Wipe days

What does wipe day look like on Revenants.gg Rust CoD Zombies?

The busiest point of its recent wipes averaged 19 players. 17 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Revenants.gg Rust CoD Zombies?

No next wipe can be predicted for Revenants.gg Rust CoD Zombies: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 27 days 2 hours is how long ago its current world was made.

Settings and map

What are the rules and settings on Revenants.gg Rust CoD Zombies?

No gather rate appears in the name Revenants.gg Rust CoD Zombies. 8 players is the group limit, the default for the game. minigames & battle royale is the game mode, parkour, battle royale, Bedwars and arenas. Plugins or settings change the game, and it is listed under Modded. You will find Carbon plugins running. The anti-cheat VAC from Valve is on.

Which map does Revenants.gg Rust CoD Zombies run?

A procedural map of size 3,500 with seed 28219, generated by the game, is what Revenants.gg Rust CoD Zombies runs. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Revenants.gg COD ZOMBIES.

Tags explained

Who runs Revenants.gg Rust CoD Zombies?

No other server we track uses the revenants.gg hostname that Revenants.gg Rust CoD Zombies publishes.

Which Rust Charts lists and filters include Revenants.gg Rust CoD Zombies?

These Rust Charts lists include Revenants.gg Rust CoD Zombies: EU Rust servers, Modded Rust servers, Rust aim training servers, Rust PvE servers and Rust zombie server charts. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Revenants.gg Rust CoD Zombies mean?

gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^e (Minigames): Expect minigames here, including arenas, Bedwars and parkour; ^d (Combat training): A training server for aim and PvP, with loot provided; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Plugins run on Carbon here; EU (Europe): The server browser files this one under Europe — that's the set of tags Revenants.gg Rust CoD Zombies publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join Revenants.gg Rust CoD Zombies?

Press F1 in Rust to open the console and type client.connect 217.182.197.185:28014. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. https://revenants.gg is where its website sits.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,^z,^y,^e,^d,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Gameplay

^e
Minigames Expect minigames here, including arenas, Bedwars and parkour.
^d
Combat training A training server for aim and PvP, with loot provided.
^p
PvE PvE, so the danger comes from the world rather than from players.

Mods and access

^z
Modded Plugins or changed settings put this server under Modded.
^y
Carbon Plugins run on Carbon here.

Region

EU
Europe The server browser files this one under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.