On air · chart position #4,441
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
Online 217.114.180.19:28015 checked 11m ago
Players
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 19:08 UTC, in 3h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:08 UTC13d ago | 4 | – | running | 0 |
| Thu 1 Oct, 19:10 UTC FW27d ago | 3 | halved by day 6 | 14 days | 0 |
| Fri 18 Sep, 02:16 UTC41d ago | 4 | halved by day 1 | 13.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits online, and how reliable is it?
Right now [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is running. About 13 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits located?
Without a region tag, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits still has a name that points to Europe. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 217.114.180.19:28015 is its address.
Which version of Rust does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?
The build behind [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run smoothly?
The 48-hour average was 200 server fps; the lowest point was 169. At its fullest it held 154,485 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 4,786 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Right now 1 players are on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, out of 200 slots. Averaging 0 players across seven days, it reached 3 at most. The busiest stretch of the last 48 hours came at 16:00 UTC, averaging 2 players.
How does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits rank against other Rust servers?
The top 20% of ranked servers includes [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, at #4,441 on player hours for the last week.
Wipe schedule
What does wipe day look like on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Its recent wipes peaked at an average of 4 players. 47 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 3.5 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
The prediction falls back on the tag, because [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's record is too thin to confirm a schedule. Expect the next wipe on Thursday 29 October at 19:08 UTC. 13 days 20 hours is how long ago its current world was made. A wipe every two weeks is published in its tags.
Settings and map
What are the rules and settings on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
A gather rate of 2x is what [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits advertises in its name. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.
Which map does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits runs a procedural map of size 4,900 with seed 1739618184, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
These Rust Charts lists include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: 2x Rust server charts, EU Rust servers and Modded Rust servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
What do the server tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits mean?
The game's server browser sees these tags from [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: gmvanilla (Game mode): The mode here is vanilla survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Press F1 in Rust to open the console and type client.connect 217.114.180.19:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.