Rust Charts86,772 playing · live

On air · chart position #4,441

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits

Online 217.114.180.19:28015 checked 11m ago

2x biweekly wipes vanillamoddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 200
1/ 200
players now
0% full
0
7-day average
peak 3
#4,441
rank
top 20%
13d ago
last wipe
biweekly schedule
3h
next wipe
Thu 29 Oct, 19:08 UTC

Players

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits

1on now · 48h peak 3
AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 19:08 UTC, in 3h. Its biweekly schedule tag · low confidence

13.9 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3.5

Coming wipes

3h
Thu 29 Oct, 19:08 UTC
7d 3h
Thu 5 Nov, 19:00 UTC
FW
14d 3h
Thu 12 Nov, 19:08 UTC
28d 3h
Thu 26 Nov, 19:08 UTC
35d 3h
Thu 3 Dec, 19:00 UTC
FW
42d 3h
Thu 10 Dec, 19:08 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:08 UTC13d ago 4 – running 0
Thu 1 Oct, 19:10 UTC FW27d ago 3 halved by day 6 14 days 0
Fri 18 Sep, 02:16 UTC41d ago 4 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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From the figures on this page

Quick answers

About the server

Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits online, and how reliable is it?

Right now [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is running. About 13 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits located?

Without a region tag, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits still has a name that points to Europe. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 217.114.180.19:28015 is its address.

Which version of Rust does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?

The build behind [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.

Does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run smoothly?

The 48-hour average was 200 server fps; the lowest point was 169. At its fullest it held 154,485 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 4,786 MB. What players feel as lag comes from low fps and an entity count on the rise.

Who is on

How busy is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Right now 1 players are on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, out of 200 slots. Averaging 0 players across seven days, it reached 3 at most. The busiest stretch of the last 48 hours came at 16:00 UTC, averaging 2 players.

How does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits rank against other Rust servers?

The top 20% of ranked servers includes [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, at #4,441 on player hours for the last week.

Wipe schedule

What does wipe day look like on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Its recent wipes peaked at an average of 4 players. 47 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 3.5 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

The prediction falls back on the tag, because [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's record is too thin to confirm a schedule. Expect the next wipe on Thursday 29 October at 19:08 UTC. 13 days 20 hours is how long ago its current world was made. A wipe every two weeks is published in its tags.

Settings and map

What are the rules and settings on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

A gather rate of 2x is what [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits advertises in its name. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.

Which map does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits runs a procedural map of size 4,900 with seed 1739618184, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Tags explained

Which Rust Charts lists and filters include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

These Rust Charts lists include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: 2x Rust server charts, EU Rust servers and Modded Rust servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

What do the server tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits mean?

The game's server browser sees these tags from [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: gmvanilla (Game mode): The mode here is vanilla survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Press F1 in Rust to open the console and type client.connect 217.114.180.19:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp200
Max players 200 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build This server reports build 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are all Facepunch's own.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.