On air · chart position #15,335
AZPZ Rust
Online 216.68.127.110:28015 checked 10m ago
Players
AZPZ Rust
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:20 UTC5d ago | 0 | – | running | 0 |
| Wed 16 Sep, 02:00 UTC43d ago | 0 | – | 37.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is AZPZ Rust online, and how reliable is it?
AZPZ Rust is up as you read this. Going by the reported uptime, it restarted roughly 5 days 18 hours ago. Of the past 7 full days it was running for 131 of 168 hours, or 78% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is AZPZ Rust located?
No region is published by AZPZ Rust. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 216.68.127.110:28015.
Which version of Rust does AZPZ Rust run?
The build behind AZPZ Rust is Rust network protocol 2635 and build 168909, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does AZPZ Rust run smoothly?
Never under 52, and 90 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 142,702 entities. Memory use peaked at 4,726 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is AZPZ Rust?
AZPZ Rust has 0 of its 10 slots filled right now. Averaged over seven days, it drew 0 players.
How does AZPZ Rust rank against other Rust servers?
Player hours over the past week put AZPZ Rust at #15,335, among the top 69% of ranked servers.
Wipe schedule
What does wipe day look like on AZPZ Rust?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on AZPZ Rust?
The record of AZPZ Rust's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 5 days 20 hours.
Settings and map
What are the rules and settings on AZPZ Rust?
The name AZPZ Rust carries no gather rate. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is off: that is Valve's anti-cheat.
Which map does AZPZ Rust run?
The map on AZPZ Rust is procedural, size 5,000, seed 6942069, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include AZPZ Rust?
These Rust Charts lists include AZPZ Rust: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on AZPZ Rust mean?
The game's server browser sees these tags from AZPZ Rust: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join AZPZ Rust?
Enter client.connect 216.68.127.110:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.