On air · chart position #14,292
[US] ICEFUSE TEST SERVER 1
Online 216.39.240.61:28012 checked 27m ago
Players
[US] ICEFUSE TEST SERVER 1
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 03:08 UTC, in 1d 2h. Every Tuesday at 03:07 and every Saturday at 03:08 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 03:07 UTC2d ago | 1 | – | running | 0 |
| Sat 24 Oct, 03:08 UTC5d ago | 1 | held half | 3 days | 0 |
| Wed 21 Oct, 05:17 UTC8d ago | 0 | – | 2.9 days | 0 |
| Sat 17 Oct, 03:08 UTC12d ago | 0 | – | 4.1 days | 0 |
| Tue 13 Oct, 03:07 UTC16d ago | 0 | – | 4 days | 0 |
| Sat 10 Oct, 03:07 UTC19d ago | 0 | – | 3 days | 0 |
| Tue 6 Oct, 03:10 UTC23d ago | 0 | – | 4 days | 0 |
| Thu 1 Oct, 18:01 UTC FW28d ago | 1 | halved by day 2 | 4.4 days | 0 |
| Tue 29 Sep, 03:09 UTC30d ago | 0 | – | 2.6 days | 0 |
| Mon 28 Sep, 17:02 UTC31d ago | 1 | – | 0.4 days | 0 |
| Thu 24 Sep, 11:23 UTC35d ago | 0 | – | 4.2 days | 0 |
| Tue 22 Sep, 03:09 UTC37d ago | 0 | – | 2.3 days | 0 |
| Sat 19 Sep, 03:09 UTC40d ago | 0 | – | 3 days | 0 |
| Tue 15 Sep, 03:09 UTC44d ago | 0 | – | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is [US] ICEFUSE TEST SERVER 1 online, and how reliable is it?
Right now [US] ICEFUSE TEST SERVER 1 is running. About 18 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 116 of 168 hours, or 69% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is [US] ICEFUSE TEST SERVER 1 located?
Without a region tag, [US] ICEFUSE TEST SERVER 1 still has a name that points to North America. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 216.39.240.61:28012.
Which version of Rust does [US] ICEFUSE TEST SERVER 1 run?
Rust network protocol 2635 and build 169621 on Linux is the version [US] ICEFUSE TEST SERVER 1 runs. Steam updates your game for you; all you need is the same protocol to join.
Does [US] ICEFUSE TEST SERVER 1 run smoothly?
The 48-hour average was 30 server fps; the lowest point was 30. At its fullest it held 31,000 entities: buildings, deployables and the rest of the world. At most it took 2,244 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is [US] ICEFUSE TEST SERVER 1?
On [US] ICEFUSE TEST SERVER 1, 0 players are in and 100 slots are the ceiling. Seven-day figures: 0 players on average and 1 at the peak. Over the past 48 hours, 11:00 UTC drew the most, at 0 players on average.
How does [US] ICEFUSE TEST SERVER 1 rank against other Rust servers?
The top 64% of ranked servers includes [US] ICEFUSE TEST SERVER 1, at #14,292 on player hours for the last week.
Wipe schedule
What does wipe day look like on [US] ICEFUSE TEST SERVER 1?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 32 hours in. Above half the peak until the next wipe: that happened in 100% of its recent wipes.
What is the wipe schedule on [US] ICEFUSE TEST SERVER 1?
Wipes on [US] ICEFUSE TEST SERVER 1 come every Tuesday at 03:07 and every Saturday at 03:08 UTC. The wipe after this one is due Saturday 31 October at 03:08 UTC. The world it runs now dates from 2 days 21 hours. The tags state a weekly wipe schedule.
How it is set up
What are the rules and settings on [US] ICEFUSE TEST SERVER 1?
You will not find a gather rate in the name [US] ICEFUSE TEST SERVER 1. 100 players is the maximum for a group. You play combat training, loot is handed out for aim and PvP practice. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. The anti-cheat VAC from Valve is on.
Which map does [US] ICEFUSE TEST SERVER 1 run?
A procedural map of size 3,250 with seed 1088026125, generated by the game, is what [US] ICEFUSE TEST SERVER 1 runs. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: Wiped 2 days ago.
Tags explained
Which Rust Charts lists and filters include [US] ICEFUSE TEST SERVER 1?
These Rust Charts lists include [US] ICEFUSE TEST SERVER 1: Modded Rust servers, Rust aim training servers, Rust battlefield servers and Region: North America. On the server list, these filters put it in view: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
What do the server tags on [US] ICEFUSE TEST SERVER 1 mean?
gmvanilla (Game mode): The mode here is vanilla survival; mp100 (Max players): It has 100 slots; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs169621 (Build): This server reports build 169621; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes happen every week; ^d (Combat training): Loot is handed over so you can train aim and PvP; ^i (Battlefield): Kits and high rates make this a fast PvP battlefield; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here — that's the set of tags [US] ICEFUSE TEST SERVER 1 publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join [US] ICEFUSE TEST SERVER 1?
Press F1 in Rust to open the console and type client.connect 216.39.240.61:28012. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. Head to https://icefuse.com/ for its website.