On air · chart position #15,349
James Test Rust Server
Online 216.245.176.215:28015 checked 8m ago
Players
James Test Rust Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is James Test Rust Server online, and how reliable is it?
James Test Rust Server is up as you read this. About 9 days 10 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is James Test Rust Server located?
From James Test Rust Server, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 216.245.176.215:28015 is its address.
Which version of Rust does James Test Rust Server run?
The build behind James Test Rust Server is Rust network protocol 2632 and build 161125, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Does James Test Rust Server run smoothly?
Never under 30, and 30 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 207,046 entities. At most it took 5,789 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is James Test Rust Server?
James Test Rust Server has 0 of its 20 slots filled right now. Its average over the past week comes to 0 players.
How does James Test Rust Server rank against other Rust servers?
In the seven-day player hours table, James Test Rust Server is #15,349, inside the top 69% of all ranked servers.
Wipes and resets
What is the wipe schedule on James Test Rust Server?
The record of James Test Rust Server's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 68 days 11 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on James Test Rust Server?
The name James Test Rust Server carries no gather rate. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. The anti-cheat VAC from Valve is on.
Which map does James Test Rust Server run?
The map on James Test Rust Server is procedural, size 6,000, seed 2797370150, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include James Test Rust Server?
The Rust Charts lists that carry James Test Rust Server are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on James Test Rust Server mean?
The game's server browser sees these tags from James Test Rust Server: gmrust (Game mode): Standard survival rules apply; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Protocol 2632: join only if your game matches that version; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join James Test Rust Server?
The console is behind F1 in Rust: enter client.connect 216.245.176.215:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.