Rust Charts56,753 playing · live

Off air · chart position #14,087

DeepSea Algorithm Test

Offline 213.34.226.146:28015 checked 33d ago

Launch Rust and join
1/ 10
players now
10% full
0
7-day average
peak –
#14,087
rank
top 61%
33d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

DeepSea Algorithm Test

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 519 on average
411 / 400
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
336 / 350
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
35 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
34 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
44 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 244 on average
140 / 200
From the figures on this page

Quick answers

Host and version

Is DeepSea Algorithm Test online, and how reliable is it?

You will not get on DeepSea Algorithm Test just now: it is offline, last seen 33 days 12 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 25 September 2026.

Where is DeepSea Algorithm Test located?

There's no region listed for DeepSea Algorithm Test. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 213.34.226.146:28015.

Which version of Rust does DeepSea Algorithm Test run?

Rust network protocol 2633 and build 165217 on Windows is what DeepSea Algorithm Test runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Player counts

How busy is DeepSea Algorithm Test?

Last seen 33 days 12 hours ago, DeepSea Algorithm Test is currently offline.

How does DeepSea Algorithm Test rank against other Rust servers?

Player hours over the past week put DeepSea Algorithm Test at #14,087, among the top 61% of ranked servers.

Wipes and resets

What is the wipe schedule on DeepSea Algorithm Test?

DeepSea Algorithm Test's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 33 days 14 hours.

Settings and map

What are the rules and settings on DeepSea Algorithm Test?

You will not find a gather rate in the name DeepSea Algorithm Test. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. VAC is on: that is Valve's anti-cheat.

Which map does DeepSea Algorithm Test run?

The map on DeepSea Algorithm Test is procedural, made by the game.

Lists and filters

Which Rust Charts lists and filters include DeepSea Algorithm Test?

The Rust Charts lists that carry DeepSea Algorithm Test are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on DeepSea Algorithm Test mean?

The game's server browser sees these tags from DeepSea Algorithm Test: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs165217 (Build): Build 165217 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join DeepSea Algorithm Test?

Press F1 in Rust to open the console and type client.connect 213.34.226.146:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival rules apply.
mp10
Max players The server holds 10 slots.
ts8
Group limit 8 per team, as the game ships it.
v2633
Protocol Protocol 2633: join only if your game matches that version.
cs165217
Build Build 165217 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.