Off air · chart position #15,310
RustMapEdit map test (not for play)
Offline 213.246.39.157:27116 checked 10d ago
Players
RustMapEdit map test (not for play)
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 07:36 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is RustMapEdit map test (not for play) online, and how reliable is it?
Right now RustMapEdit map test (not for play) is not running; the last sighting was 10 days 11 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 15 October 2026.
Where is RustMapEdit map test (not for play) located?
There's no region listed for RustMapEdit map test (not for play). Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 213.246.39.157:27116.
Which version of Rust does RustMapEdit map test (not for play) run?
The build behind RustMapEdit map test (not for play) is Rust network protocol 2634 and build 167781, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is RustMapEdit map test (not for play)?
RustMapEdit map test (not for play) shows as offline now, with its last appearance 10 days 11 hours ago.
How does RustMapEdit map test (not for play) rank against other Rust servers?
In the seven-day player hours table, RustMapEdit map test (not for play) is #15,310, inside the top 70% of all ranked servers.
Wipe schedule
What does wipe day look like on RustMapEdit map test (not for play)?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on RustMapEdit map test (not for play)?
The record of RustMapEdit map test (not for play)'s wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 10 days 12 hours.
How it is set up
What are the rules and settings on RustMapEdit map test (not for play)?
The name RustMapEdit map test (not for play) carries no gather rate. The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it is under Community, being a community server. VAC is on: that is Valve's anti-cheat.
Which map does RustMapEdit map test (not for play) run?
A procedural map of size 3,000 with seed 1337, generated by the game, is what RustMapEdit map test (not for play) runs. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Custom Map.
Tag guide
Which Rust Charts lists and filters include RustMapEdit map test (not for play)?
These Rust Charts lists include RustMapEdit map test (not for play): Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RustMapEdit map test (not for play) mean?
These are the tags RustMapEdit map test (not for play) makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join RustMapEdit map test (not for play)?
The console is behind F1 in Rust: enter client.connect 213.246.39.157:27116 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.