Rust Charts96,179 playing · live

Off air · chart position #15,966

4Netplayers Rust Server MN

Offline 213.202.205.29:24000 checked 24d ago

Launch Rust and join
0/ 10
players now
0% full
0
7-day average
peak –
#15,966
rank
top 71%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

4Netplayers Rust Server MN

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:35 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 508 on average
239 / 275
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
321 / 350
eulongtest (private perf box)
EU · groups of 14+ · monthly · 290 on average
480 / 8
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 282 on average
797 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
49 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
889 / 950
From the figures on this page

Quick answers

Host and version

Is 4Netplayers Rust Server MN online, and how reliable is it?

You will not get on 4Netplayers Rust Server MN just now: it is offline, last seen 24 days 3 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is 4Netplayers Rust Server MN located?

No region is published by 4Netplayers Rust Server MN. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 213.202.205.29:24000.

Which version of Rust does 4Netplayers Rust Server MN run?

The build behind 4Netplayers Rust Server MN is Rust network protocol 2634 and build 166494, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.

Player counts

How busy is 4Netplayers Rust Server MN?

Last seen 24 days 3 hours ago, 4Netplayers Rust Server MN is currently offline.

How does 4Netplayers Rust Server MN rank against other Rust servers?

In the seven-day player hours table, 4Netplayers Rust Server MN is #15,966, inside the top 71% of all ranked servers.

Wipe days

What does wipe day look like on 4Netplayers Rust Server MN?

The busiest point of its recent wipes averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.

What is the wipe schedule on 4Netplayers Rust Server MN?

4Netplayers Rust Server MN's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 27 days 17 hours.

How it is set up

What are the rules and settings on 4Netplayers Rust Server MN?

The name 4Netplayers Rust Server MN carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC is on: that is Valve's anti-cheat.

Which map does 4Netplayers Rust Server MN run?

A procedural map of size 6,000 with seed 1234567890, generated by the game, is what 4Netplayers Rust Server MN runs. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tags explained

Which Rust Charts lists and filters include 4Netplayers Rust Server MN?

The Rust Charts lists that carry 4Netplayers Rust Server MN are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on 4Netplayers Rust Server MN mean?

These are the tags 4Netplayers Rust Server MN makes public, and the server browser reads them: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join 4Netplayers Rust Server MN?

Press F1 in Rust to open the console and type client.connect 213.202.205.29:24000. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players 10 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.