On air · chart position #15,349
Revil_Rusty
Online 213.173.13.5:28015 checked 10m ago
Players
Revil_Rusty
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 15:16 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Revil_Rusty online, and how reliable is it?
Right now Revil_Rusty is running. About 3 days 16 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is Revil_Rusty located?
No region is published by Revil_Rusty. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 213.173.13.5:28015 is its address.
Which version of Rust does Revil_Rusty run?
Rust network protocol 2635 and build 168909 on Linux is the version Revil_Rusty runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Revil_Rusty run smoothly?
The 48-hour average was 180 server fps; the lowest point was 149. At its fullest it held 47,375 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,078 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is Revil_Rusty?
Right now 0 players are on Revil_Rusty, out of 40 slots. Its average over the past week comes to 0 players.
How does Revil_Rusty rank against other Rust servers?
Player hours over the past week put Revil_Rusty at #15,349, among the top 69% of ranked servers.
Wipe days
What does wipe day look like on Revil_Rusty?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Revil_Rusty?
Revil_Rusty's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 22 days 13 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Revil_Rusty?
You will not find a gather rate in the name Revil_Rusty. Up to 8 players per group, as the game sets by default. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does Revil_Rusty run?
A procedural map of size 3,000 with seed 7824527, generated by the game, is what Revil_Rusty runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include Revil_Rusty?
These Rust Charts lists include Revil_Rusty: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Revil_Rusty mean?
The game's server browser sees these tags from Revil_Rusty: gmrust (Game mode): Standard survival rules apply; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join Revil_Rusty?
Press F1 in Rust to open the console and type client.connect 213.173.13.5:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. https://peachyservers.com is where its website sits.