Players
WorldHosts Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 04:56 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is WorldHosts Server online, and how reliable is it?
WorldHosts Server is up as you read this. The uptime it reports puts its last restart about 3 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is WorldHosts Server located?
No region is published by WorldHosts Server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 213.152.43.100:28115 is its address.
Which version of Rust does WorldHosts Server run?
Rust network protocol 2635 and build 168909 on Linux is the version WorldHosts Server runs. Steam updates your game for you; all you need is the same protocol to join.
Does WorldHosts Server run smoothly?
It averaged 20 server fps over the last 48 hours, with a floor of 9. At its fullest it held 48,077 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 1,866 MB. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is WorldHosts Server?
WorldHosts Server has 0 of its 100 slots filled right now. Over the last week it averaged 0 players; the high point was 1.
How does WorldHosts Server rank against other Rust servers?
The top 47% of ranked servers includes WorldHosts Server, at #10,372 on player hours for the last week.
Wipe days
What does wipe day look like on WorldHosts Server?
Its recent wipes peaked at an average of 1 players. 38 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on WorldHosts Server?
WorldHosts Server's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 18 days 20 hours.
How it is set up
What are the rules and settings on WorldHosts Server?
You will not find a gather rate in the name WorldHosts Server. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. VAC is on: that is Valve's anti-cheat.
Which map does WorldHosts Server run?
A procedural map of size 3,000, generated by the game, is what WorldHosts Server runs.
Tags explained
Which Rust Charts lists and filters include WorldHosts Server?
The Rust Charts lists that carry WorldHosts Server are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on WorldHosts Server mean?
The game's server browser sees these tags from WorldHosts Server: gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join WorldHosts Server?
The console is behind F1 in Rust: enter client.connect 213.152.43.100:28115 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://worldhosts.fun is where its website sits.
