Off air · chart position #15,523
Steve Local
Offline 212.60.126.83:28015 checked 31d ago
Players
Steve Local
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Steve Local online, and how reliable is it?
Right now Steve Local is not running; the last sighting was 31 days 10 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 20 September 2026.
Where is Steve Local located?
There's no region listed for Steve Local. Rust Charts shows the location a server claims, not where the machine actually is. 212.60.126.83:28015 is its address.
Which version of Rust does Steve Local run?
Rust network protocol 2633 and build 164530 on Windows is what Steve Local runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is Steve Local?
Steve Local shows as offline now, with its last appearance 31 days 10 hours ago.
How does Steve Local rank against other Rust servers?
In the seven-day player hours table, Steve Local is #15,523, inside the top 65% of all ranked servers.
Wipe schedule
What is the wipe schedule on Steve Local?
Steve Local's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 38 days 17 hours.
Rules and world
What are the rules and settings on Steve Local?
You will not find a gather rate in the name Steve Local. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. In the server browser it is under Community, being a community server. VAC is on: that is Valve's anti-cheat.
Which map does Steve Local run?
The map on Steve Local is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include Steve Local?
The Rust Charts lists that carry Steve Local are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Steve Local mean?
The game's server browser sees these tags from Steve Local: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs164530 (Build): Build 164530 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Steve Local?
Press F1 in Rust to open the console and type client.connect 212.60.126.83:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.