Off air · chart position #14,234
Pelican Test
Offline 212.247.125.89:27015 checked 15d ago
Players
Pelican Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Pelican Test online, and how reliable is it?
Pelican Test is down at the moment, having last been seen 15 days 17 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 14 October 2026.
Where is Pelican Test located?
No region is published by Pelican Test. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 212.247.125.89:27015.
Which version of Rust does Pelican Test run?
Rust network protocol 2634 and build 167781 on Linux is the version Pelican Test runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is Pelican Test?
Last seen 15 days 17 hours ago, Pelican Test is currently offline.
How does Pelican Test rank against other Rust servers?
In the seven-day player hours table, Pelican Test is #14,234, inside the top 66% of all ranked servers.
Wipe schedule
What is the wipe schedule on Pelican Test?
The estimate for Pelican Test's next wipe comes from the force wipe. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world in play was made 15 days 18 hours. The tags state a monthly wipe schedule.
How it is set up
What are the rules and settings on Pelican Test?
No gather rate appears in the name Pelican Test. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. Its self-description is vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. Valve's VAC anti-cheat is active.
Which map does Pelican Test run?
Generated by the game, the map on Pelican Test is procedural.
Lists and filters
Which Rust Charts lists and filters include Pelican Test?
These Rust Charts lists include Pelican Test: Modded Rust servers. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Pelican Test mean?
These are the tags Pelican Test makes public, and the server browser reads them: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^m (Monthly): One wipe a month, together with the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): This server's plugin framework is Carbon. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Pelican Test?
Enter client.connect 212.247.125.89:27015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.