On air · chart position #14,098
FunDev Coming Soon...
Online 212.22.93.98:28054 checked 11m ago
Players
FunDev Coming Soon...
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:54 UTC14d ago | 1 | – | running | 1 |
| Mon 5 Oct, 17:54 UTC22d ago | 1 | halved by day 1 | 8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is FunDev Coming Soon... online, and how reliable is it?
FunDev Coming Soon... is up as you read this. Going by the reported uptime, it restarted roughly 14 days 8 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. The first record Rust Charts holds of it is 5 October 2026.
Where is FunDev Coming Soon... located?
No region is published by FunDev Coming Soon.... Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 212.22.93.98:28054.
Which version of Rust does FunDev Coming Soon... run?
Rust network protocol 2634 and build 166652 on Windows is what FunDev Coming Soon... runs. Steam updates your game for you; all you need is the same protocol to join.
Does FunDev Coming Soon... run smoothly?
Never under 28, and 64 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 8,221 entities. At most it took 1,983 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is FunDev Coming Soon...?
FunDev Coming Soon... has 0 of its 10 slots filled right now. Over the last week it averaged 0 players; the high point was 1.
How does FunDev Coming Soon... rank against other Rust servers?
The top 63% of ranked servers includes FunDev Coming Soon..., at #14,098 on player hours for the last week.
Wipe schedule
What does wipe day look like on FunDev Coming Soon...?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 1 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on FunDev Coming Soon...?
Once a month is the whole of it: FunDev Coming Soon... wipes with the force wipe. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. 14 days 9 hours is how long ago its current world was made. A monthly wipe schedule is published in its tags.
Settings and map
What are the rules and settings on FunDev Coming Soon...?
You will not find a gather rate in the name FunDev Coming Soon.... The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.
Which map does FunDev Coming Soon... run?
A procedural map of size 1,600 with seed 1337, generated by the game, is what FunDev Coming Soon... runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include FunDev Coming Soon...?
These Rust Charts lists include FunDev Coming Soon...: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on FunDev Coming Soon... mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166652 (Build): Build 166652 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags FunDev Coming Soon... publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join FunDev Coming Soon...?
Press F1 in Rust to open the console and type client.connect 212.22.93.98:28054. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.