Players
RAPTORSLAKE
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:44 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is RAPTORSLAKE online, and how reliable is it?
You will find RAPTORSLAKE online at this moment. Going by the reported uptime, it restarted roughly 19 hours ago. 24 of 24 hours is what it managed over the past 1 full day, 100% of the time. Rust Charts has tracked it since 26 October 2026.
Where is RAPTORSLAKE located?
No region is published by RAPTORSLAKE. Rust Charts shows the location a server claims, not where the machine actually is. 212.22.93.27:28014 is its address.
Which version of Rust does RAPTORSLAKE run?
Rust network protocol 2635 and build 168909 on Windows is the version RAPTORSLAKE runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does RAPTORSLAKE run smoothly?
The 48-hour average was 66 server fps; the lowest point was 65. Buildings, deployables and all the rest of the world came to as many as 196,111 entities. At most it took 3,957 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is RAPTORSLAKE?
On RAPTORSLAKE, 0 players are in and 100 slots are the ceiling. Seven-day figures: 0 players on average and 1 at the peak. 17:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does RAPTORSLAKE rank against other Rust servers?
The top 55% of ranked servers includes RAPTORSLAKE, at #12,170 on player hours for the last week.
Wipes and resets
What is the wipe schedule on RAPTORSLAKE?
A single monthly wipe, the force wipe, is all RAPTORSLAKE runs. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. 35 hours is how long ago its current world was made. The tags state a monthly wipe schedule.
Settings and map
What are the rules and settings on RAPTORSLAKE?
No gather rate appears in the name RAPTORSLAKE. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does RAPTORSLAKE run?
The map on RAPTORSLAKE is procedural, size 6,000, seed 1605290779, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include RAPTORSLAKE?
These Rust Charts lists include RAPTORSLAKE: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
What do the server tags on RAPTORSLAKE mean?
These are the tags RAPTORSLAKE makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^m (Monthly): One wipe a month, together with the force wipe; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join RAPTORSLAKE?
Press F1 in Rust to open the console and type client.connect 212.22.93.27:28014. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.
