Off air · chart position #15,490
Name of Server as Shown on the Client Server List
Offline 212.162.152.63:28015 checked 35d ago
Players
Name of Server as Shown on the Client Server List
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Name of Server as Shown on the Client Server List online, and how reliable is it?
You will not get on Name of Server as Shown on the Client Server List just now: it is offline, last seen 35 days 23 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 23 September 2026.
Where is Name of Server as Shown on the Client Server List located?
There's no region listed for Name of Server as Shown on the Client Server List. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 212.162.152.63:28015 is its address.
Which version of Rust does Name of Server as Shown on the Client Server List run?
The build behind Name of Server as Shown on the Client Server List is Rust network protocol 2633 and build 164530, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is Name of Server as Shown on the Client Server List?
Last seen 35 days 23 hours ago, Name of Server as Shown on the Client Server List is currently offline.
How does Name of Server as Shown on the Client Server List rank against other Rust servers?
The top 69% of ranked servers includes Name of Server as Shown on the Client Server List, at #15,490 on player hours for the last week.
Wipes and resets
What is the wipe schedule on Name of Server as Shown on the Client Server List?
Too few wipes on record for Name of Server as Shown on the Client Server List to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 39 days.
Rules and world
What are the rules and settings on Name of Server as Shown on the Client Server List?
No gather rate appears in the name Name of Server as Shown on the Client Server List. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is not active.
Which map does Name of Server as Shown on the Client Server List run?
A procedural map, generated by the game, is what Name of Server as Shown on the Client Server List runs.
Tags explained
Which Rust Charts lists and filters include Name of Server as Shown on the Client Server List?
These Rust Charts lists include Name of Server as Shown on the Client Server List: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Name of Server as Shown on the Client Server List mean?
The game's server browser sees these tags from Name of Server as Shown on the Client Server List: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Name of Server as Shown on the Client Server List?
Press F1 in Rust to open the console and type client.connect 212.162.152.63:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.