On air · chart position #5,903
Rust TestServer
Online 211.106.63.210:28015 checked 15m ago
Players
Rust TestServer
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:59 UTC23h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Rust TestServer online, and how reliable is it?
Right now Rust TestServer is running. The uptime it reports puts its last restart about 7 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Rust Charts has tracked it since 14 October 2026.
Where is Rust TestServer located?
There's no region listed for Rust TestServer. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 211.106.63.210:28015.
Which version of Rust does Rust TestServer run?
The build behind Rust TestServer is Rust network protocol 2635 and build 168909, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Does Rust TestServer run smoothly?
The 48-hour average was 94 server fps; the lowest point was 55. At its fullest it held 188,809 entities: buildings, deployables and the rest of the world. Memory use peaked at 8,408 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is Rust TestServer?
On Rust TestServer, 0 players are in and 50 slots are the ceiling. Over the last week it averaged 0 players; the high point was 4. 10:00 UTC was the peak of the last 48 hours, with 3 players on average.
How does Rust TestServer rank against other Rust servers?
Player hours over the past week put Rust TestServer at #5,903, among the top 26% of ranked servers.
Wipe days
What is the wipe schedule on Rust TestServer?
Rust TestServer's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 23 hours.
Settings and map
What are the rules and settings on Rust TestServer?
You will not find a gather rate in the name Rust TestServer. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.
Which map does Rust TestServer run?
The map on Rust TestServer is procedural, size 4,250, seed 856364890, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include Rust TestServer?
These Rust Charts lists include Rust TestServer: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Rust TestServer mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod) — that's the set of tags Rust TestServer publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Rust TestServer?
Enter client.connect 211.106.63.210:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.