Off air · chart position #13,832
test
Offline 209.198.153.25:20000 checked 26d ago
Players
test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is test online, and how reliable is it?
Right now test is not running; the last sighting was 26 days 20 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 2 October 2026.
Where is test located?
There's no region listed for test. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 209.198.153.25:20000 is its address.
Which version of Rust does test run?
The build behind test is Rust network protocol 2634 and build 166586, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is test?
test shows as offline now, with its last appearance 26 days 20 hours ago.
How does test rank against other Rust servers?
In the seven-day player hours table, test is #13,832, inside the top 61% of all ranked servers.
Wipe schedule
What is the wipe schedule on test?
Too few wipes on record for test to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 26 days 23 hours.
Rules and world
What are the rules and settings on test?
No gather rate appears in the name test. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is off.
Which map does test run?
Generated by the game, the map on test is procedural.
Tags explained
Which Rust Charts lists and filters include test?
The Rust Charts lists that carry test are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on test mean?
gmrust (Game mode): Standard survival rules apply; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166586 (Build): This server reports build 166586; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code — that's the set of tags test publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join test?
Press F1 in Rust to open the console and type client.connect 209.198.153.25:20000. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.