Rust Charts66,169 playing · live

On air · chart position #15,318

| DEV | USAF Battlefield

Online NA 208.84.102.73:27015 checked 11m ago

moddedcarbon
Launch Rust and join
48 hours · an hour a bar · full height is 40
0/ 40
players now
0% full
0
7-day average
peak –
#15,318
rank
top 69% · #1506 in NA
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

| DEV | USAF Battlefield

0on now
AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:37 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP|
NA · groups of 35+ · 1e+07x · weekly · 139 on average
47 / 600
Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | Air
NA · groups of 8+ · 100x · weekly · 19 on average
0 / 200
SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP
NA · groups of 10+ · 100x · weekly · 2 on average
2 / 100
Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent Ba
NA · groups of 12+ · 1000x · biweekly · 2 on average
1 / 100
[NA] WOLFPACK.GG 1000x [No BPs | Kits | Shop | TP | VIP]
NA · groups of 100+ · 1000x · monthly · 2 on average
0 / 200
US |EXO 100X|PvP|10MAX|Kits|ClanCores|Roams|Raidable Bases
NA · groups of 10+ · 100x · weekly · 2 on average
2 / 200
From the figures on this page

Quick answers

About the server

Is | DEV | USAF Battlefield online, and how reliable is it?

You will find | DEV | USAF Battlefield online at this moment. Going by the reported uptime, it restarted roughly 6 days 7 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.

Where is | DEV | USAF Battlefield located?

With its NA tag, | DEV | USAF Battlefield puts itself in North America. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 208.84.102.73:27015.

Which version of Rust does | DEV | USAF Battlefield run?

Rust network protocol 2634 and build 166652 on Linux is the version | DEV | USAF Battlefield runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does | DEV | USAF Battlefield run smoothly?

Never under 90, and 145 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 210,105 entities. Memory use peaked at 5,777 MB. Rising entity counts and low fps are the source of the lag players report.

Who is on

How busy is | DEV | USAF Battlefield?

Right now 0 players are on | DEV | USAF Battlefield, out of 40 slots. Averaged over seven days, it drew 0 players.

How does | DEV | USAF Battlefield rank against other Rust servers?

The last seven days of player hours put | DEV | USAF Battlefield at #15,318, top 69% of ranked servers, and #1,506 in North America.

Wipe schedule

What does wipe day look like on | DEV | USAF Battlefield?

At their busiest, its recent wipes averaged 2 players. 23 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on | DEV | USAF Battlefield?

Too few wipes on record for | DEV | USAF Battlefield to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 27 days 9 hours is how long ago its current world was made.

Settings and map

What are the rules and settings on | DEV | USAF Battlefield?

The name | DEV | USAF Battlefield carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. The anti-cheat VAC from Valve is on.

Which map does | DEV | USAF Battlefield run?

The map on | DEV | USAF Battlefield is procedural, size 6,000, seed 1337, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Tag guide

Which Rust Charts lists and filters include | DEV | USAF Battlefield?

The Rust Charts lists that carry | DEV | USAF Battlefield are: Modded Rust servers, Rust battlefield servers and Region: North America. On the server list, these filters put it in view: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on | DEV | USAF Battlefield mean?

These are the tags | DEV | USAF Battlefield makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp40 (Max players): It has 40 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): This server reports build 166652; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Carbon serves as the plugin framework; modded (Modded): Plugins or changed settings put this server under Modded; NA (North America): The server browser files this one under North America. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join | DEV | USAF Battlefield?

The console is behind F1 in Rust: enter client.connect 208.84.102.73:27015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded

Game

gmrust
Game mode Standard survival rules apply.
mp40
Max players It has 40 slots.
ts8
Group limit 8 per team, as the game ships it.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build This server reports build 166652.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or changed settings put this server under Modded.
^y
Carbon Carbon serves as the plugin framework.
modded
Modded Plugins or changed settings put this server under Modded.

Region

NA
North America The server browser files this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.