On air · chart position #15,318
| DEV | USAF Battlefield
Online NA 208.84.102.73:27015 checked 11m ago
Players
| DEV | USAF Battlefield
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is | DEV | USAF Battlefield online, and how reliable is it?
You will find | DEV | USAF Battlefield online at this moment. Going by the reported uptime, it restarted roughly 6 days 7 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is | DEV | USAF Battlefield located?
With its NA tag, | DEV | USAF Battlefield puts itself in North America. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 208.84.102.73:27015.
Which version of Rust does | DEV | USAF Battlefield run?
Rust network protocol 2634 and build 166652 on Linux is the version | DEV | USAF Battlefield runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does | DEV | USAF Battlefield run smoothly?
Never under 90, and 145 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 210,105 entities. Memory use peaked at 5,777 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is | DEV | USAF Battlefield?
Right now 0 players are on | DEV | USAF Battlefield, out of 40 slots. Averaged over seven days, it drew 0 players.
How does | DEV | USAF Battlefield rank against other Rust servers?
The last seven days of player hours put | DEV | USAF Battlefield at #15,318, top 69% of ranked servers, and #1,506 in North America.
Wipe schedule
What does wipe day look like on | DEV | USAF Battlefield?
At their busiest, its recent wipes averaged 2 players. 23 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on | DEV | USAF Battlefield?
Too few wipes on record for | DEV | USAF Battlefield to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 27 days 9 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on | DEV | USAF Battlefield?
The name | DEV | USAF Battlefield carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. The anti-cheat VAC from Valve is on.
Which map does | DEV | USAF Battlefield run?
The map on | DEV | USAF Battlefield is procedural, size 6,000, seed 1337, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include | DEV | USAF Battlefield?
The Rust Charts lists that carry | DEV | USAF Battlefield are: Modded Rust servers, Rust battlefield servers and Region: North America. On the server list, these filters put it in view: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on | DEV | USAF Battlefield mean?
These are the tags | DEV | USAF Battlefield makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp40 (Max players): It has 40 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): This server reports build 166652; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Carbon serves as the plugin framework; modded (Modded): Plugins or changed settings put this server under Modded; NA (North America): The server browser files this one under North America. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join | DEV | USAF Battlefield?
The console is behind F1 in Rust: enter client.connect 208.84.102.73:27015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.