Rust Charts48,039 playing · live

On air · chart position #3,719

№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events

Online 208.52.153.33:28049 checked 8m ago

monthly wipes vanillamoddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 60
1/ 60
players now
2% full
1
7-day average
peak 6
#3,719
rank
top 17%
27d ago
last wipe
monthly schedule
7d 18h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events

1on now · 48h peak 2
AveragePeak
00.511.5201:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 02

Server performance

01020304001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

6
wipe-day peak
players, last three wipes

Coming wipes

7d 18h
Thu 5 Nov, 19:00 UTC
FW
35d 18h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:28 UTC FW27d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
6 / 100
Art of Rust - Official dedicated art server
groups of 20+ · monthly · 8 on average
9 / 100
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade
NA · groups of 100+ · monthly · 7 on average
9 / 200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
EU · groups of 16+ · monthly · 6 on average
8 / 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA
EU · groups of 8+ · monthly · 3 on average
6 / 40
[EU]FreeFields/Creative/Building/Sandbox
EU · groups of 8+ · monthly · 3 on average
0 / 35
From the figures on this page

Quick answers

Host and version

Is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events online, and how reliable is it?

Right now №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is running. Going by the reported uptime, it restarted roughly 10 hours ago. 144 of 168 hours is what it managed over the past 7 full days, 86% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events located?

There's no region listed for №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 208.52.153.33:28049.

Which version of Rust does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run?

The build behind №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.

Does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run smoothly?

The 48-hour average was 30 server fps; the lowest point was 30. At its fullest it held 110,762 entities: buildings, deployables and the rest of the world. At most it took 3,800 MB of memory. Rising entity counts and low fps are the source of the lag players report.

Population

How busy is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events has 1 of its 60 slots filled right now. Seven-day figures: 1 players on average and 6 at the peak. Over the past 48 hours, 03:00 UTC drew the most, at 2 players on average.

How does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events rank against other Rust servers?

Player hours over the past week put №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events at #3,719, among the top 17% of ranked servers.

Wipe schedule

What does wipe day look like on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

The busiest point of its recent wipes averaged 6 players. The crowd on the latest wipe hit its peak 36 hours in.

What is the wipe schedule on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

The force wipe is the only wipe on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days 4 hours. Its tags carry a wipe schedule of once a month.

How it is set up

What are the rules and settings on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

The name №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events carries no gather rate. The default group size of 8 players applies here. You play build & creative, no gathering, just sandbox building. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Its self-description is vanilla: vanilla: no changed rates, kits or rules from Facepunch's game. Valve's VAC anti-cheat is not active.

Which map does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run?

A procedural map of size 4,000 with seed 1903718342, generated by the game, is what №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events runs. You can view it on RustMaps from this page: the same size and seed produce the same map.

Lists and filters

Which Rust Charts lists and filters include №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

These Rust Charts lists include №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events: Modded Rust servers, Rust build servers, Rust creative servers, Rust roleplay servers and Rust zombie server charts. On the server list, these filters put it in view: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events mean?

The game's server browser sees these tags from №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events: gmrust (Game mode): Standard survival rules apply; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; ^r (Roleplay): This server is for roleplay; ^c (Creative): Build whatever you want: this is creative, with no gathering; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

The console is behind F1 in Rust: enter client.connect 208.52.153.33:28049 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Head to https://d2s.tebex.io/ for its website.

What each one means

Server tags

Published as mp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp60
Max players The server holds 60 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Monthly wipes, timed with the Facepunch force wipe.

Difficulty

^v
Vanilla Vanilla: no changed rates, kits or rules from Facepunch's game.

Gameplay

^r
Roleplay This server is for roleplay.
^c
Creative Build whatever you want: this is creative, with no gathering.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.