On air · chart position #15,351
Freddies Hell Re-Run
Online 208.52.146.13:10015 checked 10m ago
Players
Freddies Hell Re-Run
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC25d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC34d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC35d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC37d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Freddies Hell Re-Run online, and how reliable is it?
Freddies Hell Re-Run is up as you read this. About 35 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 21 September 2026.
Where is Freddies Hell Re-Run located?
No region is published by Freddies Hell Re-Run. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 208.52.146.13:10015.
Which version of Rust does Freddies Hell Re-Run run?
The build behind Freddies Hell Re-Run is Rust network protocol 2634 and build 167398, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does Freddies Hell Re-Run run smoothly?
It averaged 108 server fps over the last 48 hours, with a floor of 76. Buildings, deployables and all the rest of the world came to as many as 57,673 entities. At most it took 4,737 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is Freddies Hell Re-Run?
Freddies Hell Re-Run has 0 of its 20 slots filled right now. Averaged over seven days, it drew 0 players.
How does Freddies Hell Re-Run rank against other Rust servers?
The top 69% of ranked servers includes Freddies Hell Re-Run, at #15,351 on player hours for the last week.
Wipe schedule
What does wipe day look like on Freddies Hell Re-Run?
The busiest point of its recent wipes averaged 4 players. The crowd on the latest wipe hit its peak 25 hours in.
What is the wipe schedule on Freddies Hell Re-Run?
A single monthly wipe, the force wipe, is all Freddies Hell Re-Run runs. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world in play was made 25 days 13 hours. Its tags carry a wipe schedule of once a month.
Rules and world
What are the rules and settings on Freddies Hell Re-Run?
You will not find a gather rate in the name Freddies Hell Re-Run. Up to 8 players per group, as the game sets by default. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.
Which map does Freddies Hell Re-Run run?
A procedural map of size 3,300 with seed 1, generated by the game, is what Freddies Hell Re-Run runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include Freddies Hell Re-Run?
The Rust Charts lists that carry Freddies Hell Re-Run are: Modded Rust servers. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Freddies Hell Re-Run mean?
gmrust (Game mode): Standard survival rules apply; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^m (Monthly): One wipe a month, together with the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Freddies Hell Re-Run publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Freddies Hell Re-Run?
The console is behind F1 in Rust: enter client.connect 208.52.146.13:10015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.