On air · chart position #6,270
Divine Nation
Online 207.48.196.211:28015 checked 11m ago
Players
Divine Nation
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:40 UTC FW26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Divine Nation online, and how reliable is it?
Divine Nation is up as you read this. Going by the reported uptime, it restarted roughly 4 days 2 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Divine Nation located?
No region is published by Divine Nation. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 207.48.196.211:28015 is its address.
Which version of Rust does Divine Nation run?
Rust network protocol 2635 and build 168909 on Linux is what Divine Nation runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Divine Nation run smoothly?
The 48-hour average was 110 server fps; the lowest point was 96. Buildings, deployables and all the rest of the world came to as many as 93,556 entities. At most it took 3,345 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is Divine Nation?
Divine Nation has 0 of its 75 slots filled right now. Over the last week it averaged 0 players; the high point was 2. 03:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does Divine Nation rank against other Rust servers?
Player hours over the past week put Divine Nation at #6,270, among the top 28% of ranked servers.
Wipe days
What does wipe day look like on Divine Nation?
At their busiest, its recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Divine Nation?
A single monthly wipe, the force wipe, is all Divine Nation runs. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world it runs now dates from 26 days 2 hours.
Rules and world
What are the rules and settings on Divine Nation?
No gather rate appears in the name Divine Nation. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. VAC is on: that is Valve's anti-cheat.
Which map does Divine Nation run?
Divine Nation runs a procedural map of size 4,000 with seed 12619, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include Divine Nation?
These Rust Charts lists include Divine Nation: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Divine Nation mean?
The game's server browser sees these tags from Divine Nation: gmvanilla (Game mode): Vanilla survival is the mode; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Divine Nation?
Enter client.connect 207.48.196.211:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. Head to https://divinenation.com for its website.