On air · chart position #12,263
Dook's Dungeon
Online 207.216.54.49:28025 checked 10m ago
Players
Dook's Dungeon
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Dook's Dungeon online, and how reliable is it?
You will find Dook's Dungeon online at this moment. Going by the reported uptime, it restarted roughly 20 hours ago. 166 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is Dook's Dungeon located?
No region is published by Dook's Dungeon. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 207.216.54.49:28025.
Which version of Rust does Dook's Dungeon run?
Rust network protocol 2635 and build 168909 on Linux is the version Dook's Dungeon runs. Steam updates your game for you; all you need is the same protocol to join.
Does Dook's Dungeon run smoothly?
The 48-hour average was 119 server fps; the lowest point was 49. At its fullest it held 124,038 entities: buildings, deployables and the rest of the world. At most it took 3,686 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is Dook's Dungeon?
Dook's Dungeon has 0 of its 500 slots filled right now. Over the last week it averaged 0 players; the high point was 1.
How does Dook's Dungeon rank against other Rust servers?
In the seven-day player hours table, Dook's Dungeon is #12,263, inside the top 55% of all ranked servers.
Wipe schedule
What is the wipe schedule on Dook's Dungeon?
An estimate from the force wipe gives Dook's Dungeon's next wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world it runs now dates from 49 days 8 hours. Its tags carry a wipe schedule of once a month.
Settings and map
What are the rules and settings on Dook's Dungeon?
You will not find a gather rate in the name Dook's Dungeon. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does Dook's Dungeon run?
Dook's Dungeon runs a procedural map of size 4,500 with seed 1337420, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Who runs Dook's Dungeon?
1 other server we track also publishes a keithscomputers.ca hostname, and so does Dook's Dungeon. That usually means one operator runs them all.
Which Rust Charts lists and filters include Dook's Dungeon?
The Rust Charts lists that carry Dook's Dungeon are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Dook's Dungeon mean?
gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^m (Monthly): One wipe a month, together with the force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags Dook's Dungeon publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Dook's Dungeon?
Enter client.connect 207.216.54.49:28025 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://discord.com/invite/bG9qzKBW is where its website sits.