On air · chart position #15,276
POOPOOLOOPOO
Online 207.174.104.89:21001 checked 10m ago
Players
POOPOOLOOPOO
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is POOPOOLOOPOO online, and how reliable is it?
Right now POOPOOLOOPOO is running. About 9 days 4 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 151 of 168 hours, or 90% of the time. Rust Charts has tracked it since 20 October 2026.
Where is POOPOOLOOPOO located?
There's no region listed for POOPOOLOOPOO. Rust Charts shows the location a server claims, not where the machine actually is. 207.174.104.89:21001 is its address.
Which version of Rust does POOPOOLOOPOO run?
Rust network protocol 2634 and build 167781 on Linux is the version POOPOOLOOPOO runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does POOPOOLOOPOO run smoothly?
The 48-hour average was 144 server fps; the lowest point was 119. Buildings, deployables and all the rest of the world came to as many as 47,419 entities. At most it took 2,788 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is POOPOOLOOPOO?
On POOPOOLOOPOO, 0 players are in and 10 slots are the ceiling. Averaged over seven days, it drew 0 players.
How does POOPOOLOOPOO rank against other Rust servers?
In the seven-day player hours table, POOPOOLOOPOO is #15,276, inside the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on POOPOOLOOPOO?
Too few wipes on record for POOPOOLOOPOO to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 9 days 18 hours.
Settings and map
What are the rules and settings on POOPOOLOOPOO?
The name POOPOOLOOPOO carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does POOPOOLOOPOO run?
A procedural map of size 3,000 with seed 1, generated by the game, is what POOPOOLOOPOO runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include POOPOOLOOPOO?
These Rust Charts lists include POOPOOLOOPOO: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on POOPOOLOOPOO mean?
gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code — that's the set of tags POOPOOLOOPOO publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join POOPOOLOOPOO?
Press F1 in Rust to open the console and type client.connect 207.174.104.89:21001. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.