Off air · chart position #15,308
Local PVE | Closed test
Offline 203.23.178.51:28015 checked 10d ago
Players
Local PVE | Closed test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 10:24 UTC10d ago | 0 | – | running | 1 |
| Mon 12 Oct, 14:41 UTC17d ago | 1 | – | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Local PVE | Closed test online, and how reliable is it?
Right now Local PVE | Closed test is not running; the last sighting was 10 days 9 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 21 September 2026.
Where is Local PVE | Closed test located?
No region is published by Local PVE | Closed test. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 203.23.178.51:28015 is its address.
Which version of Rust does Local PVE | Closed test run?
The build behind Local PVE | Closed test is Rust network protocol 2634 and build 167781, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is Local PVE | Closed test?
Last seen 10 days 9 hours ago, Local PVE | Closed test is currently offline.
How does Local PVE | Closed test rank against other Rust servers?
Player hours over the past week put Local PVE | Closed test at #15,308, among the top 70% of ranked servers.
Wipe days
What does wipe day look like on Local PVE | Closed test?
Its recent wipes peaked at an average of 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on Local PVE | Closed test?
Too few wipes on record for Local PVE | Closed test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 10 days 10 hours.
How it is set up
What are the rules and settings on Local PVE | Closed test?
No gather rate appears in the name Local PVE | Closed test. The default group size of 8 players applies here. You play pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does Local PVE | Closed test run?
Generated by the game, the map on Local PVE | Closed test is procedural.
Tag guide
Which Rust Charts lists and filters include Local PVE | Closed test?
These Rust Charts lists include Local PVE | Closed test: Modded Rust servers and Rust PvE servers. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Local PVE | Closed test mean?
These are the tags Local PVE | Closed test makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Local PVE | Closed test?
The console is behind F1 in Rust: enter client.connect 203.23.178.51:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.