Off air · chart position #15,956
VibeCoded Server!
Offline 203.16.163.90:25976 checked 22d ago
Players
VibeCoded Server!
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:03 UTC27d ago | 1 | – | running | 0 |
| Thu 17 Sep, 20:26 UTC41d ago | 1 | halved by day 3 | 14.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is VibeCoded Server! online, and how reliable is it?
Right now VibeCoded Server! is not running; the last sighting was 22 days 6 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 14 September 2026.
Where is VibeCoded Server! located?
No region is published by VibeCoded Server!. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 203.16.163.90:25976.
Which version of Rust does VibeCoded Server! run?
Rust network protocol 2634 and build 166601 on Linux is what VibeCoded Server! runs. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is VibeCoded Server!?
Last seen 22 days 6 hours ago, VibeCoded Server! is currently offline.
How does VibeCoded Server! rank against other Rust servers?
The top 71% of ranked servers includes VibeCoded Server!, at #15,956 on player hours for the last week.
Wipes and resets
What does wipe day look like on VibeCoded Server!?
The busiest point of its recent wipes averaged 1 players. 2 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 0% of recent wipes. Day 3 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on VibeCoded Server!?
VibeCoded Server!'s wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 27 days is how long ago its current world was made.
Rules and world
What are the rules and settings on VibeCoded Server!?
The name VibeCoded Server! carries no gather rate. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is off.
Which map does VibeCoded Server! run?
A procedural map of size 1,000 with seed 734127336, generated by the game, is what VibeCoded Server! runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include VibeCoded Server!?
The Rust Charts lists that carry VibeCoded Server! are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on VibeCoded Server! mean?
The game's server browser sees these tags from VibeCoded Server!: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166601 (Build): This server reports build 166601; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join VibeCoded Server!?
Enter client.connect 203.16.163.90:25976 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.