Off air · chart position #15,496
Tin & Blood
Offline 2.84.255.145:35005 checked 37d ago
Players
Tin & Blood
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Tin & Blood online, and how reliable is it?
Right now Tin & Blood is not running; the last sighting was 37 days 13 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 21 September 2026.
Where is Tin & Blood located?
There's no region listed for Tin & Blood. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 2.84.255.145:35005.
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 164530 on Linux is the version Tin & Blood runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is Tin & Blood?
Tin & Blood is offline at the moment; the last sighting was 37 days 13 hours ago.
How does Tin & Blood rank against other Rust servers?
In the seven-day player hours table, Tin & Blood is #15,496, inside the top 68% of all ranked servers.
Wipes and resets
What is the wipe schedule on Tin & Blood?
Tin & Blood's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 47 days 4 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on Tin & Blood?
You will not find a gather rate in the name Tin & Blood. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is on.
Which map does Tin & Blood run?
A procedural map, generated by the game, is what Tin & Blood runs.
Tag guide
Which Rust Charts lists and filters include Tin & Blood?
The Rust Charts lists that carry Tin & Blood are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code — that's the set of tags Tin & Blood publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Tin & Blood?
Enter client.connect 2.84.255.145:35005 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.